Merge pull request #16794 from Chaosus/new_shader_funcs

Adds some missing shader built-in functions
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Rémi Verschelde 2018-02-19 18:30:16 +01:00 committed by GitHub
commit 9130770ec5
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@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - trigonometry
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },