Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out.
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Skeleton for 2D characters and animated objects.
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</brief_description>
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<description>
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Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the amount of bones in the skeleton.
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Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the [RID] of a Skeleton2D instance.
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</description>
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</method>
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</methods>
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