[Mono] Basis values now marshalled in the correct order.
(cherry picked from commit 0cc4de1f24
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2 changed files with 6 additions and 6 deletions
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@ -452,9 +452,9 @@ namespace Godot
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public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
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{
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this.x = new Vector3(xx, xy, xz);
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this.y = new Vector3(yx, yy, yz);
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this.z = new Vector3(zx, zy, zz);
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this.x = new Vector3(xx, yx, zx);
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this.y = new Vector3(xy, yy, zy);
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this.z = new Vector3(xz, yz, zz);
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}
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public static Basis operator *(Basis left, Basis right)
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@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
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// Transform
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#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
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m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
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m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
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m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
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m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
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m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
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m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
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m_in.origin.x, m_in.origin.y, m_in.origin.z \
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};
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#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \
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