Fixes project manager window size scaling
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
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1 changed files with 4 additions and 2 deletions
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@ -2425,8 +2425,10 @@ ProjectManager::ProjectManager() {
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
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DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below
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float scale_factor = MAX(1, EDSCALE);
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Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
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DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor));
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}
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// TRANSLATORS: This refers to the application where users manage their Godot projects.
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