Merge pull request #11047 from toger5/interpolation_chnage

Modify inertia implementation for freelook and orbit
This commit is contained in:
Rémi Verschelde 2017-09-12 14:06:04 +02:00 committed by GitHub
commit 91a85d8805
3 changed files with 41 additions and 52 deletions

View file

@ -676,9 +676,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/3d/warped_mouse_panning", true);
set("editors/3d/orbit_sensitivity", 0.4);
set("editors/3d/freelook_inertia", 3);
set("editors/3d/freelook_base_speed", 1);
set("editors/3d/orbit_inertia", 0.2);
hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/freelook_inertia", 0.2);
hints["editors/3d/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/freelook_base_speed", 0.5);
hints["editors/3d/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.1");
set("editors/3d/freelook_activation_modifier", 0);
hints["editors/3d/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");

View file

@ -76,40 +76,35 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
} else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
Transform new_transform = to_camera_transform(cursor);
Transform old_transform = camera->get_global_transform();
Transform transform;
float inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.5);
inertia = MAX(0, inertia);
bool disable_interp = orthogonal || (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
if (p_interp_delta && !disable_interp) {
//interpolate
float interp_speed = 14; //maybe should be made configuration
transform = old_transform.interpolate_with(new_transform, MIN(1.0, p_interp_delta * interp_speed));
} else {
transform = new_transform;
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, p_interp_delta * (1 / inertia));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, p_interp_delta * (1 / inertia));
bool disable_interp = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
if (p_interp_delta == 0 || disable_interp || is_freelook_active()) {
camera_cursor = cursor;
}
float tolerance = 0.0001;
bool equal = true;
for (int i = 0; i < 3; i++) {
if (transform.basis[i].distance_to(old_transform.basis[i]) > tolerance) {
equal = false;
break;
}
}
if (equal && transform.origin.distance_to(old_transform.origin) > tolerance) {
if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance)
equal = false;
}
if (equal) {
transform = new_transform;
}
if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance)
equal = false;
if (!equal || p_interp_delta == 0) {
//print_line(transform);
camera->set_global_transform(transform);
if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance)
equal = false;
if (!equal || p_interp_delta == 0 || is_freelook_active()) {
camera->set_global_transform(to_camera_transform(camera_cursor));
update_transform_gizmo_view();
}
}
@ -1540,6 +1535,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = camera->get_translation() - pos;
cursor.pos += diff;
freelook_target_position += diff;
name = "";
_update_name();
@ -1661,7 +1657,7 @@ void SpatialEditorViewport::scale_cursor_distance(real_t scale) {
Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
if (bool(EditorSettings::get_singleton()->get("editors/3d/warped_mouse_panning"))) {
if (bool(EDITOR_DEF("editors/3d/warped_mouse_panning", false))) {
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
@ -1672,7 +1668,7 @@ Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMous
void SpatialEditorViewport::_update_freelook(real_t delta) {
if (!is_freelook_active()) {
freelook_velocity = Vector3();
freelook_target_position = cursor.pos;
return;
}
@ -1689,60 +1685,47 @@ void SpatialEditorViewport::_update_freelook(real_t delta) {
int key_speed_modifier = Object::cast_to<InputEventKey>(ED_GET_SHORTCUT("spatial_editor/freelook_speed_modifier")->get_shortcut().ptr())->get_scancode();
Vector3 direction;
bool pressed = false;
bool speed_modifier = false;
const Input &input = *Input::get_singleton();
if (input.is_key_pressed(key_left)) {
direction -= right;
pressed = true;
}
if (input.is_key_pressed(key_right)) {
direction += right;
pressed = true;
}
if (input.is_key_pressed(key_forward)) {
direction += forward;
pressed = true;
}
if (input.is_key_pressed(key_backwards)) {
direction -= forward;
pressed = true;
}
if (input.is_key_pressed(key_up)) {
direction += up;
pressed = true;
}
if (input.is_key_pressed(key_down)) {
direction -= up;
pressed = true;
}
if (input.is_key_pressed(key_speed_modifier)) {
speed_modifier = true;
}
const EditorSettings &s = *EditorSettings::get_singleton();
real_t inertia = s.get("editors/3d/freelook_inertia");
if (inertia < 0)
inertia = 0;
const real_t base_speed = s.get("editors/3d/freelook_base_speed");
const real_t modifier_speed_factor = s.get("editors/3d/freelook_modifier_speed_factor");
real_t inertia = EDITOR_DEF("editors/3d/freelook_inertia", 0.2);
inertia = MAX(0, inertia);
const real_t base_speed = EDITOR_DEF("editors/3d/freelook_base_speed", 0.5);
const real_t modifier_speed_factor = EDITOR_DEF("editors/3d/freelook_modifier_speed_factor", 5);
real_t speed = base_speed * cursor.distance;
if (speed_modifier)
speed *= modifier_speed_factor;
Vector3 instant_velocity = direction * speed;
// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
// Inertia of zero should produce instant movement (lerp with factor of 1)
// Takes reference of 60fps for units, so that inertia of 1 gives approximate lerp factor of 0.5
real_t factor = 1.0 / (1.0 + inertia * delta * 60.f);
freelook_velocity = freelook_velocity.linear_interpolate(instant_velocity, CLAMP(factor, 0, 1));
// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
cursor.pos += freelook_velocity * delta;
freelook_target_position += direction * speed;
real_t factor = (1.0 / (inertia + 0.001)) * delta;
cursor.pos = cursor.pos.linear_interpolate(freelook_target_position, CLAMP(factor, 0, 1));
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {

View file

@ -131,7 +131,7 @@ private:
float gizmo_scale;
bool freelook_active;
Vector3 freelook_velocity;
Vector3 freelook_target_position;
PanelContainer *info;
Label *info_label;
@ -239,7 +239,7 @@ private:
distance = 4;
region_select = false;
}
} cursor;
} cursor, camera_cursor;
void scale_cursor_distance(real_t scale);