Use GODOT_MODULE define in TextServer modules
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15 changed files with 20 additions and 20 deletions
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@ -34,7 +34,7 @@
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#ifdef GDEXTENSION
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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#include "modules/register_module_types.h"
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#endif
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@ -40,7 +40,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/string/ustring.h"
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@ -44,7 +44,7 @@ using namespace godot;
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/config/project_settings.h"
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@ -370,7 +370,7 @@ bool TextServerAdvanced::_has_feature(Feature p_feature) const {
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String TextServerAdvanced::_get_name() const {
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#ifdef GDEXTENSION
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return "ICU / HarfBuzz / Graphite (GDExtension)";
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#else
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#elif defined(GODOT_MODULE)
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return "ICU / HarfBuzz / Graphite (Built-in)";
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#endif
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}
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@ -4852,7 +4852,7 @@ RID TextServerAdvanced::_find_sys_font_for_text(const RID &p_fdef, const String
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#ifdef GDEXTENSION
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for (int fb = 0; fb < fallback_font_name.size(); fb++) {
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const String &E = fallback_font_name[fb];
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#else
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#elif defined(GODOT_MODULE)
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for (const String &E : fallback_font_name) {
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#endif
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SystemFontKey key = SystemFontKey(E, font_style & TextServer::FONT_ITALIC, font_weight, font_stretch, p_fdef, this);
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@ -6757,7 +6757,7 @@ String TextServerAdvanced::_strip_diacritics(const String &p_string) const {
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if (u_getCombiningClass(normalized_string[i]) == 0) {
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#ifdef GDEXTENSION
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result = result + String::chr(normalized_string[i]);
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#else
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#elif defined(GODOT_MODULE)
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result = result + normalized_string[i];
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#endif
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}
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@ -78,7 +78,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/extension/ext_wrappers.gen.inc"
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@ -35,7 +35,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/typedefs.h"
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@ -39,7 +39,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/typedefs.h"
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@ -38,7 +38,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/error/error_macros.h"
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@ -40,7 +40,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/os/mutex.h"
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@ -34,7 +34,7 @@
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#ifdef GDEXTENSION
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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#include "modules/register_module_types.h"
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#endif
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@ -44,7 +44,7 @@ using namespace godot;
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/config/project_settings.h"
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@ -95,7 +95,7 @@ bool TextServerFallback::_has_feature(Feature p_feature) const {
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String TextServerFallback::_get_name() const {
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#ifdef GDEXTENSION
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return "Fallback (GDExtension)";
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#else
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#elif defined(GODOT_MODULE)
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return "Fallback (Built-in)";
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#endif
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}
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@ -3654,7 +3654,7 @@ RID TextServerFallback::_find_sys_font_for_text(const RID &p_fdef, const String
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#ifdef GDEXTENSION
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for (int fb = 0; fb < fallback_font_name.size(); fb++) {
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const String &E = fallback_font_name[fb];
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#else
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#elif defined(GODOT_MODULE)
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for (const String &E : fallback_font_name) {
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#endif
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SystemFontKey key = SystemFontKey(E, font_style & TextServer::FONT_ITALIC, font_weight, font_stretch, p_fdef, this);
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@ -76,7 +76,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/extension/ext_wrappers.gen.inc"
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@ -35,7 +35,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/typedefs.h"
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@ -39,7 +39,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/typedefs.h"
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@ -38,7 +38,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/error/error_macros.h"
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@ -40,7 +40,7 @@
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using namespace godot;
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#else
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/os/mutex.h"
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