VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
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3 changed files with 6 additions and 1 deletions
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@ -281,9 +281,10 @@ void VisualScript::_node_ports_changed(int p_id) {
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}
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}
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}
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}
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#ifdef TOOLS_ENABLED
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set_edited(true); //something changed, let's set as edited
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set_edited(true); //something changed, let's set as edited
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emit_signal("node_ports_changed",function,p_id);
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emit_signal("node_ports_changed",function,p_id);
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#endif
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}
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}
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void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {
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void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {
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@ -6,6 +6,7 @@
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#include "os/input.h"
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "os/keyboard.h"
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#ifdef TOOLS_ENABLED
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class VisualScriptEditorSignalEdit : public Object {
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class VisualScriptEditorSignalEdit : public Object {
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OBJ_TYPE(VisualScriptEditorSignalEdit,Object)
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OBJ_TYPE(VisualScriptEditorSignalEdit,Object)
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@ -2620,3 +2621,4 @@ void VisualScriptEditor::register_editor() {
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}
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}
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#endif
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@ -11,6 +11,7 @@ class VisualScriptEditorSignalEdit;
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class VisualScriptEditorVariableEdit;
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class VisualScriptEditorVariableEdit;
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#ifdef TOOLS_ENABLED
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class VisualScriptEditor : public ScriptEditorBase {
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class VisualScriptEditor : public ScriptEditorBase {
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OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
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OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
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@ -180,5 +181,6 @@ public:
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VisualScriptEditor();
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VisualScriptEditor();
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~VisualScriptEditor();
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~VisualScriptEditor();
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};
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};
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#endif
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#endif // VisualSCRIPT_EDITOR_H
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#endif // VisualSCRIPT_EDITOR_H
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