Remove random prints for some shader actions
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dfc1ec7fb9
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2 changed files with 0 additions and 4 deletions
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@ -2367,7 +2367,6 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
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}
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void EditorInspector::_property_deleted(const String &p_path) {
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print_line("deleted pressed?");
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if (!object) {
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return;
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}
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@ -110,7 +110,6 @@ protected:
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undo_redo->commit_action();
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block_update = false;
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print_line("all good?");
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return true;
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}
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@ -410,7 +409,6 @@ void ShaderGlobalsEditor::_variable_added() {
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}
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void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
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print_line("deleted " + p_variable);
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action("Add Shader Global Variable");
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@ -439,7 +437,6 @@ void ShaderGlobalsEditor::_bind_methods() {
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void ShaderGlobalsEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (is_visible_in_tree()) {
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print_line("OK load settings in globalseditor");
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inspector->edit(interface);
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}
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}
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