diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index 851bd0ac528..311614234ac 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -128,11 +128,26 @@ Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_ return err; } +String _android_xml_escape(const String &p_string) { + // Android XML requires strings to be both valid XML (`xml_escape()`) but also + // to escape characters which are valid XML but have special meaning in Android XML. + // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling + // Note: Didn't handle U+XXXX unicode chars, could be done if needed. + return p_string + .replace("@", "\\@") + .replace("?", "\\?") + .replace("'", "\\'") + .replace("\"", "\\\"") + .replace("\n", "\\n") + .replace("\t", "\\t") + .xml_escape(false); +} + // Creates strings.xml files inside the gradle project for different locales. Error _create_project_name_strings_files(const Ref &p_preset, const String &project_name) { print_verbose("Creating strings resources for supported locales for project " + project_name); // Stores the string into the default values directory. - String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); + String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name)); store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); // Searches the Gradle project res/ directory to find all supported locales @@ -158,7 +173,7 @@ Error _create_project_name_strings_files(const Ref &p_preset String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; if (ProjectSettings::get_singleton()->has_setting(property_name)) { String locale_project_name = ProjectSettings::get_singleton()->get(property_name); - String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); + String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name)); print_verbose("Storing project name for locale " + locale + " under " + locale_directory); store_string_at_path(locale_directory, processed_xml_string); } else {