From 153d06d79b3a1411a632e7df778369bc170d16e0 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Thu, 17 Nov 2022 11:14:03 +0200 Subject: [PATCH] [macOS] Update activation hack to work on Ventura. --- platform/macos/godot_application_delegate.mm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/platform/macos/godot_application_delegate.mm b/platform/macos/godot_application_delegate.mm index bacdcc2bc45..f1168c685a5 100644 --- a/platform/macos/godot_application_delegate.mm +++ b/platform/macos/godot_application_delegate.mm @@ -61,7 +61,9 @@ - (void)applicationDidFinishLaunching:(NSNotification *)notice { NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { + NSString *nsbundleid_env = [NSString stringWithUTF8String:getenv("__CFBundleIdentifier")]; + NSString *nsbundleid = [[NSBundle mainBundle] bundleIdentifier]; + if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO) || ![nsbundleid isEqualToString:nsbundleid_env]) { // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; }