Rename "Log*()" functions to "Push*()" in C#
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1ca61a35d8
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2 changed files with 10 additions and 10 deletions
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@ -70,14 +70,14 @@ namespace Godot
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return ResourceLoader.Load<T>(path);
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}
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public static void LogError(string message)
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public static void PushError(string message)
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{
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godot_icall_GD_logerror(message);
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godot_icall_GD_pusherror(message);
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}
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public static void LogWarning(string message)
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public static void PushWarning(string message)
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{
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godot_icall_GD_logwarning(message);
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godot_icall_GD_pushwarning(message);
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}
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public static void Print(params object[] what)
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@ -250,9 +250,9 @@ namespace Godot
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internal extern static string godot_icall_GD_var2str(object var);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_logerror(string type);
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internal extern static void godot_icall_GD_pusherror(string type);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_GD_logwarning(string type);
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internal extern static void godot_icall_GD_pushwarning(string type);
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}
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}
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@ -157,11 +157,11 @@ bool godot_icall_GD_type_exists(MonoString *p_type) {
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return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
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}
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void godot_icall_GD_logerror(MonoString *p_str) {
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void godot_icall_GD_pusherror(MonoString *p_str) {
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ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
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}
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void godot_icall_GD_logwarning(MonoString *p_str) {
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void godot_icall_GD_pushwarning(MonoString *p_str) {
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WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
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}
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@ -194,8 +194,8 @@ void godot_register_gd_icalls() {
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mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
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mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
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mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
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mono_add_internal_call("Godot.GD::godot_icall_GD_logerror", (void *)godot_icall_GD_logerror);
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mono_add_internal_call("Godot.GD::godot_icall_GD_logwarning", (void *)godot_icall_GD_logwarning);
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mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
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mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
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mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
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