Rename "Log*()" functions to "Push*()" in C#

This commit is contained in:
Michael Alexsander Silva Dias 2018-10-31 15:30:01 -03:00
parent 1ca61a35d8
commit 92342690f7
2 changed files with 10 additions and 10 deletions

View file

@ -70,14 +70,14 @@ namespace Godot
return ResourceLoader.Load<T>(path);
}
public static void LogError(string message)
public static void PushError(string message)
{
godot_icall_GD_logerror(message);
godot_icall_GD_pusherror(message);
}
public static void LogWarning(string message)
public static void PushWarning(string message)
{
godot_icall_GD_logwarning(message);
godot_icall_GD_pushwarning(message);
}
public static void Print(params object[] what)
@ -250,9 +250,9 @@ namespace Godot
internal extern static string godot_icall_GD_var2str(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_logerror(string type);
internal extern static void godot_icall_GD_pusherror(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_logwarning(string type);
internal extern static void godot_icall_GD_pushwarning(string type);
}
}

View file

@ -157,11 +157,11 @@ bool godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
void godot_icall_GD_logerror(MonoString *p_str) {
void godot_icall_GD_pusherror(MonoString *p_str) {
ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
void godot_icall_GD_logwarning(MonoString *p_str) {
void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
@ -194,8 +194,8 @@ void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
mono_add_internal_call("Godot.GD::godot_icall_GD_logerror", (void *)godot_icall_GD_logerror);
mono_add_internal_call("Godot.GD::godot_icall_GD_logwarning", (void *)godot_icall_GD_logwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);