Merge pull request #88826 from mhilbrunner/net-fix-has-erase

Networking scene multiplayer: Fix removing connected peer during disconnection
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Rémi Verschelde 2024-02-26 10:49:25 +01:00
commit 924e579f96
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@ -428,7 +428,7 @@ void SceneMultiplayer::disconnect_peer(int p_id) {
if (pending_peers.has(p_id)) {
pending_peers.erase(p_id);
} else if (connected_peers.has(p_id)) {
connected_peers.has(p_id);
connected_peers.erase(p_id);
}
multiplayer_peer->disconnect_peer(p_id);
}