Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
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commit
929f483ca0
3 changed files with 0 additions and 22 deletions
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@ -66,9 +66,6 @@
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The texture's drawing offset.
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</member>
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<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
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The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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The size of one pixel's width on the sprite to scale it in 3D.
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</member>
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@ -141,15 +141,6 @@ real_t SpriteBase3D::get_pixel_size() const {
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return pixel_size;
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}
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void SpriteBase3D::set_opacity(float p_amount) {
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opacity = p_amount;
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_queue_update();
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}
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float SpriteBase3D::get_opacity() const {
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return opacity;
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}
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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axis = p_axis;
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@ -295,9 +286,6 @@ void SpriteBase3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
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ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
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ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
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ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
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ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
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ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
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@ -324,7 +312,6 @@ void SpriteBase3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
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ADD_GROUP("Flags", "");
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@ -468,7 +455,6 @@ void Sprite3D::_draw() {
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}
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Color color = _get_color_accum();
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color.a *= get_opacity();
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real_t pixel_size = get_pixel_size();
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@ -837,7 +823,6 @@ void AnimatedSprite3D::_draw() {
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}
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Color color = _get_color_accum();
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color.a *= get_opacity();
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real_t pixel_size = get_pixel_size();
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@ -69,7 +69,6 @@ private:
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bool vflip = false;
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Color modulate = Color(1, 1, 1, 1);
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float opacity = 1.0;
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Vector3::Axis axis = Vector3::AXIS_Z;
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real_t pixel_size = 0.01;
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@ -121,9 +120,6 @@ public:
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void set_modulate(const Color &p_color);
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Color get_modulate() const;
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void set_opacity(float p_amount);
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float get_opacity() const;
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void set_pixel_size(real_t p_amount);
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real_t get_pixel_size() const;
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