Fix New Viewport Texture in Editor Inspector
This commit is contained in:
parent
0a4aedb360
commit
92a0fc088f
5 changed files with 52 additions and 4 deletions
|
@ -4138,9 +4138,11 @@ void EditorInspector::_notification(int p_what) {
|
|||
changing++;
|
||||
|
||||
if (update_tree_pending) {
|
||||
update_tree();
|
||||
update_tree_pending = false;
|
||||
pending.clear();
|
||||
if (!update_tree_paused) {
|
||||
update_tree();
|
||||
update_tree_pending = false;
|
||||
pending.clear();
|
||||
}
|
||||
|
||||
} else {
|
||||
while (pending.size()) {
|
||||
|
@ -4247,6 +4249,10 @@ Variant EditorInspector::get_property_clipboard() const {
|
|||
return property_clipboard;
|
||||
}
|
||||
|
||||
void EditorInspector::set_update_tree_paused(bool p_paused) {
|
||||
update_tree_paused = p_paused;
|
||||
}
|
||||
|
||||
void EditorInspector::_show_add_meta_dialog() {
|
||||
if (!add_meta_dialog) {
|
||||
add_meta_dialog = memnew(AddMetadataDialog());
|
||||
|
|
|
@ -520,6 +520,7 @@ class EditorInspector : public ScrollContainer {
|
|||
|
||||
float refresh_countdown;
|
||||
bool update_tree_pending = false;
|
||||
bool update_tree_paused = false;
|
||||
StringName _prop_edited;
|
||||
StringName property_selected;
|
||||
int property_focusable;
|
||||
|
@ -653,6 +654,8 @@ public:
|
|||
void set_property_clipboard(const Variant &p_value);
|
||||
Variant get_property_clipboard() const;
|
||||
|
||||
void set_update_tree_paused(bool p_paused);
|
||||
|
||||
EditorInspector();
|
||||
};
|
||||
|
||||
|
|
|
@ -3122,7 +3122,19 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
|
|||
|
||||
add_child(scene_tree);
|
||||
scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
|
||||
scene_tree->connect("visibility_changed", callable_mp(this, &EditorPropertyResource::_scene_tree_visibility_changed));
|
||||
}
|
||||
|
||||
// We need to pause the inspector to update it's tree to prevent the
|
||||
// recreation of the current EditorPropertyResource instance which contains
|
||||
// the scene tree dialog. EditorInspector recreates all the controls on update tree
|
||||
// and the update tree is triggered by the signal property_list_changed in BaseMaterial3D
|
||||
// when the ViewportTexture is set on the current propecty.
|
||||
EditorInspector *parent_inspector = _get_parent_inspector();
|
||||
if (parent_inspector) {
|
||||
parent_inspector->set_update_tree_paused(true);
|
||||
}
|
||||
|
||||
scene_tree->popup_scenetree_dialog();
|
||||
}
|
||||
}
|
||||
|
@ -3194,6 +3206,27 @@ void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
|
|||
update_property();
|
||||
}
|
||||
|
||||
EditorInspector *EditorPropertyResource::_get_parent_inspector() {
|
||||
Node *parent = get_parent();
|
||||
while (parent) {
|
||||
EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
|
||||
if (inspector) {
|
||||
return inspector;
|
||||
}
|
||||
parent = parent->get_parent();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void EditorPropertyResource::_scene_tree_visibility_changed() {
|
||||
if (!scene_tree->is_visible()) {
|
||||
EditorInspector *parent_inspector = _get_parent_inspector();
|
||||
if (parent_inspector) {
|
||||
parent_inspector->set_update_tree_paused(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPropertyResource::setup(Object *p_object, const String &p_path, const String &p_base_type) {
|
||||
if (resource_picker) {
|
||||
memdelete(resource_picker);
|
||||
|
|
|
@ -677,6 +677,9 @@ class EditorPropertyResource : public EditorProperty {
|
|||
|
||||
void _viewport_selected(const NodePath &p_path);
|
||||
|
||||
EditorInspector *_get_parent_inspector();
|
||||
void _scene_tree_visibility_changed();
|
||||
|
||||
void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance);
|
||||
void _sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property);
|
||||
void _sub_inspector_object_id_selected(int p_id);
|
||||
|
|
|
@ -167,7 +167,10 @@ Ref<Image> ViewportTexture::get_image() const {
|
|||
}
|
||||
|
||||
void ViewportTexture::_err_print_viewport_not_set() const {
|
||||
if (!vp_pending && !vp_changed) {
|
||||
// Removing this error while in the editor to prevent printing this error
|
||||
// while creating the new ViewportTexture. When creating a new ViewportTexture in the editor,
|
||||
// it's normal that the vp is not initialized.
|
||||
if (!vp_pending && !vp_changed && !Engine::get_singleton()->is_editor_hint()) {
|
||||
ERR_PRINT("Viewport Texture must be set to use it.");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue