Rename hint_aniso to hint_anisotropy in the shader language

The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
This commit is contained in:
Hugo Locurcio 2021-12-09 20:29:06 +01:00
parent 4f9b6d9a3f
commit 92e9cca5be
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
8 changed files with 22 additions and 22 deletions

View file

@ -26,8 +26,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
<constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.

View file

@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {

View file

@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";

View file

@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";

View file

@ -1943,7 +1943,7 @@ public:
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
TYPE_ANISO,
TYPE_ANISOTROPY,
TYPE_MAX,
};

View file

@ -2821,7 +2821,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
default: {

View file

@ -204,7 +204,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_WHITE_TEXTURE",
"HINT_BLACK_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISO_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
"HINT_ALBEDO_TEXTURE",
"HINT_BLACK_ALBEDO_TEXTURE",
"HINT_COLOR",
@ -318,7 +318,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_ROUGHNESS_B, "hint_roughness_b" },
{ TK_HINT_ROUGHNESS_A, "hint_roughness_a" },
{ TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray" },
{ TK_HINT_ANISO_TEXTURE, "hint_aniso" },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy" },
{ TK_HINT_ALBEDO_TEXTURE, "hint_albedo" },
{ TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" },
{ TK_HINT_COLOR, "hint_color" },
@ -7946,8 +7946,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
} else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
@ -9539,7 +9539,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_aniso");
options.push_back("hint_albedo");
options.push_back("hint_aniso");
options.push_back("hint_anisotropy");
options.push_back("hint_black");
options.push_back("hint_black_albedo");
options.push_back("hint_normal");

View file

@ -169,7 +169,7 @@ public:
TK_HINT_ROUGHNESS_B,
TK_HINT_ROUGHNESS_A,
TK_HINT_ROUGHNESS_GRAY,
TK_HINT_ANISO_TEXTURE,
TK_HINT_ANISOTROPY_TEXTURE,
TK_HINT_ALBEDO_TEXTURE,
TK_HINT_BLACK_ALBEDO_TEXTURE,
TK_HINT_COLOR,
@ -682,7 +682,7 @@ public:
HINT_ROUGHNESS_GRAY,
HINT_BLACK,
HINT_WHITE,
HINT_ANISO,
HINT_ANISOTROPY,
HINT_MAX
};