Mono: Fix OSX build due to invalid function call
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@ -271,7 +271,7 @@ MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
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MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
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#ifdef OSX_ENABLED
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String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
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return (MonoBoolean)osx_is_app_bundle_installed;
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return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
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#else
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(void)p_bundle_id; // UNUSED
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return (MonoBoolean) false;
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