i18n: Skip unsupported locales for editor translations
Godot currently can't properly render scripts that require Right-To-Left and font shaping support, so we skip those. This is a temporary measure until these features are supported. Fixes #28577.
This commit is contained in:
parent
86f6d08923
commit
92f67ceef3
1 changed files with 14 additions and 0 deletions
|
@ -268,6 +268,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
||||||
String host_lang = OS::get_singleton()->get_locale();
|
String host_lang = OS::get_singleton()->get_locale();
|
||||||
host_lang = TranslationServer::standardize_locale(host_lang);
|
host_lang = TranslationServer::standardize_locale(host_lang);
|
||||||
|
|
||||||
|
// Some locales are not properly supported currently in Godot due to lack of font shaping
|
||||||
|
// (e.g. Arabic or Hindi), so even though we have work in progress translations for them,
|
||||||
|
// we skip them as they don't render properly. (GH-28577)
|
||||||
|
const Vector<String> locales_to_skip = String("ar,bn,fa,he,hi,ml,si,ta,te,ur").split(",");
|
||||||
|
|
||||||
String best;
|
String best;
|
||||||
|
|
||||||
EditorTranslationList *etl = _editor_translations;
|
EditorTranslationList *etl = _editor_translations;
|
||||||
|
@ -275,6 +280,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
||||||
while (etl->data) {
|
while (etl->data) {
|
||||||
|
|
||||||
const String &locale = etl->lang;
|
const String &locale = etl->lang;
|
||||||
|
|
||||||
|
// Skip locales which we can't render properly (see above comment).
|
||||||
|
// Test against language code without regional variants (e.g. ur_PK).
|
||||||
|
String lang_code = locale.get_slice("_", 0);
|
||||||
|
if (locales_to_skip.find(lang_code) != -1) {
|
||||||
|
etl++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
lang_hint += ",";
|
lang_hint += ",";
|
||||||
lang_hint += locale;
|
lang_hint += locale;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue