Clarify packet peer max_buffer_po2 in ProjectSettings documentation

This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b)
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Hugo Locurcio 2020-11-13 19:48:37 +01:00 committed by Rémi Verschelde
parent 8361caad86
commit 92f81ff782
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@ -856,7 +856,7 @@
Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value [code]16[/code] is equal to 65,536 bytes. Over this size, data is dropped.
</member>
<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
Timeout (in seconds) for connection attempts using TCP.