Unite GradientEdit and GradientEditor as editor-only widget
This commit is contained in:
parent
a5db03efa7
commit
93078ea551
4 changed files with 160 additions and 179 deletions
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* gradient_edit.cpp */
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/* gradient_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,25 +28,29 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_edit.h"
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#include "gradient_editor.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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GradientEdit::GradientEdit() {
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set_focus_mode(FOCUS_ALL);
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popup = memnew(PopupPanel);
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picker = memnew(ColorPicker);
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popup->add_child(picker);
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gradient_cache.instantiate();
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preview_texture.instantiate();
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preview_texture->set_width(1024);
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add_child(popup, false, INTERNAL_MODE_FRONT);
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void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
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gradient = p_gradient;
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connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
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gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
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set_points(gradient->get_points());
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set_interpolation_mode(gradient->get_interpolation_mode());
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}
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int GradientEdit::_get_point_from_pos(int x) {
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void GradientEditor::reverse_gradient() {
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gradient->reverse();
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set_points(gradient->get_points());
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emit_signal(SNAME("ramp_changed"));
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queue_redraw();
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}
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int GradientEditor::_get_point_from_pos(int x) {
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int result = -1;
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int total_w = get_size().width - get_size().height - draw_spacing;
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float min_distance = 1e20;
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@ -62,7 +66,7 @@ int GradientEdit::_get_point_from_pos(int x) {
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return result;
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}
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void GradientEdit::_show_color_picker() {
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void GradientEditor::_show_color_picker() {
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if (grabbed == -1) {
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return;
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}
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@ -80,10 +84,106 @@ void GradientEdit::_show_color_picker() {
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popup->popup();
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}
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GradientEdit::~GradientEdit() {
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void GradientEditor::_gradient_changed() {
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if (editing) {
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return;
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}
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editing = true;
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Vector<Gradient::Point> points = gradient->get_points();
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set_points(points);
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set_interpolation_mode(gradient->get_interpolation_mode());
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queue_redraw();
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editing = false;
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}
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void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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void GradientEditor::_ramp_changed() {
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editing = true;
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
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undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
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undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
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undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
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undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
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undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
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undo_redo->commit_action();
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editing = false;
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}
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void GradientEditor::_color_changed(const Color &p_color) {
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if (grabbed == -1) {
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return;
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}
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points.write[grabbed].color = p_color;
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queue_redraw();
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emit_signal(SNAME("ramp_changed"));
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}
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void GradientEditor::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
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ERR_FAIL_COND(p_offsets.size() != p_colors.size());
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points.clear();
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for (int i = 0; i < p_offsets.size(); i++) {
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Gradient::Point p;
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p.offset = p_offsets[i];
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p.color = p_colors[i];
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points.push_back(p);
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}
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points.sort();
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queue_redraw();
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}
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Vector<float> GradientEditor::get_offsets() const {
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Vector<float> ret;
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for (int i = 0; i < points.size(); i++) {
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ret.push_back(points[i].offset);
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}
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return ret;
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}
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Vector<Color> GradientEditor::get_colors() const {
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Vector<Color> ret;
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for (int i = 0; i < points.size(); i++) {
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ret.push_back(points[i].color);
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}
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return ret;
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}
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void GradientEditor::set_points(Vector<Gradient::Point> &p_points) {
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if (points.size() != p_points.size()) {
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grabbed = -1;
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}
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points.clear();
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points = p_points;
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points.sort();
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}
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Vector<Gradient::Point> &GradientEditor::get_points() {
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return points;
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}
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void GradientEditor::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
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interpolation_mode = p_interp_mode;
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}
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Gradient::InterpolationMode GradientEditor::get_interpolation_mode() {
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return interpolation_mode;
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}
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ColorPicker *GradientEditor::get_picker() {
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return picker;
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}
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PopupPanel *GradientEditor::get_popup() {
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return popup;
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}
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Size2 GradientEditor::get_minimum_size() const {
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return Size2(0, 60) * EDSCALE;
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}
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void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventKey> k = p_event;
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@ -286,11 +386,11 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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void GradientEdit::_notification(int p_what) {
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void GradientEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
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picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
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if (!picker->is_connected("color_changed", callable_mp(this, &GradientEditor::_color_changed))) {
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picker->connect("color_changed", callable_mp(this, &GradientEditor::_color_changed));
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}
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[[fallthrough]];
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}
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@ -369,78 +469,24 @@ void GradientEdit::_notification(int p_what) {
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}
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}
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Size2 GradientEdit::get_minimum_size() const {
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return Vector2(0, 16);
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}
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void GradientEdit::_color_changed(const Color &p_color) {
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if (grabbed == -1) {
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return;
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}
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points.write[grabbed].color = p_color;
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queue_redraw();
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emit_signal(SNAME("ramp_changed"));
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}
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void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
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ERR_FAIL_COND(p_offsets.size() != p_colors.size());
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points.clear();
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for (int i = 0; i < p_offsets.size(); i++) {
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Gradient::Point p;
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p.offset = p_offsets[i];
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p.color = p_colors[i];
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points.push_back(p);
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}
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points.sort();
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queue_redraw();
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}
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Vector<float> GradientEdit::get_offsets() const {
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Vector<float> ret;
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for (int i = 0; i < points.size(); i++) {
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ret.push_back(points[i].offset);
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}
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return ret;
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}
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Vector<Color> GradientEdit::get_colors() const {
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Vector<Color> ret;
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for (int i = 0; i < points.size(); i++) {
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ret.push_back(points[i].color);
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}
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return ret;
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}
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void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
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if (points.size() != p_points.size()) {
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grabbed = -1;
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}
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points.clear();
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points = p_points;
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points.sort();
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}
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Vector<Gradient::Point> &GradientEdit::get_points() {
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return points;
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}
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void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
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interpolation_mode = p_interp_mode;
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}
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Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
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return interpolation_mode;
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}
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ColorPicker *GradientEdit::get_picker() {
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return picker;
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}
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PopupPanel *GradientEdit::get_popup() {
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return popup;
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}
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void GradientEdit::_bind_methods() {
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void GradientEditor::_bind_methods() {
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ADD_SIGNAL(MethodInfo("ramp_changed"));
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}
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GradientEditor::GradientEditor() {
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set_focus_mode(FOCUS_ALL);
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popup = memnew(PopupPanel);
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picker = memnew(ColorPicker);
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popup->add_child(picker);
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popup->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEditor::get_picker()));
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gradient_cache.instantiate();
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preview_texture.instantiate();
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preview_texture->set_width(1024);
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add_child(popup, false, INTERNAL_MODE_FRONT);
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}
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GradientEditor::~GradientEditor() {
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}
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/*************************************************************************/
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/* gradient_edit.h */
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/* gradient_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,15 +28,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRADIENT_EDIT_H
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#define GRADIENT_EDIT_H
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#ifndef GRADIENT_EDITOR_H
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#define GRADIENT_EDITOR_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/gradient.h"
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class GradientEdit : public Control {
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GDCLASS(GradientEdit, Control);
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class GradientEditor : public Control {
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GDCLASS(GradientEditor, Control);
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PopupPanel *popup = nullptr;
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ColorPicker *picker = nullptr;
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Vector<Gradient::Point> points;
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Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
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bool editing = false;
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Ref<Gradient> gradient;
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Ref<Gradient> gradient_cache;
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Ref<GradientTexture1D> preview_texture;
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int draw_spacing = BASE_SPACING;
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int draw_point_width = BASE_POINT_WIDTH;
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void _draw_checker(int x, int y, int w, int h);
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void _gradient_changed();
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void _ramp_changed();
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void _color_changed(const Color &p_color);
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int _get_point_from_pos(int x);
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void _show_color_picker();
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static void _bind_methods();
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public:
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void set_gradient(const Ref<Gradient> &p_gradient);
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void reverse_gradient();
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void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
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Vector<float> get_offsets() const;
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Vector<Color> get_colors() const;
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void set_points(Vector<Gradient::Point> &p_points);
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Vector<Gradient::Point> &get_points();
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void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
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Gradient::InterpolationMode get_interpolation_mode();
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ColorPicker *get_picker();
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PopupPanel *get_popup();
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virtual Size2 get_minimum_size() const override;
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GradientEdit();
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virtual ~GradientEdit();
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GradientEditor();
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virtual ~GradientEditor();
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};
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#endif // GRADIENT_EDIT_H
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#endif // GRADIENT_EDITOR_H
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@ -37,62 +37,6 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "node_3d_editor_plugin.h"
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Size2 GradientEditor::get_minimum_size() const {
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return Size2(0, 60) * EDSCALE;
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}
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void GradientEditor::_gradient_changed() {
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if (editing) {
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return;
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}
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editing = true;
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Vector<Gradient::Point> points = gradient->get_points();
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set_points(points);
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set_interpolation_mode(gradient->get_interpolation_mode());
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queue_redraw();
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editing = false;
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}
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void GradientEditor::_ramp_changed() {
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editing = true;
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
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undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
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undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
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undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
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undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
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undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
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undo_redo->commit_action();
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editing = false;
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}
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void GradientEditor::_bind_methods() {
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}
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void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
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gradient = p_gradient;
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connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
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gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
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set_points(gradient->get_points());
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set_interpolation_mode(gradient->get_interpolation_mode());
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}
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void GradientEditor::reverse_gradient() {
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gradient->reverse();
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set_points(gradient->get_points());
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emit_signal(SNAME("ramp_changed"));
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queue_redraw();
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}
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GradientEditor::GradientEditor() {
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GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEdit::get_picker()));
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editing = false;
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}
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///////////////////////
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void GradientReverseButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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@ -32,26 +32,7 @@
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#define GRADIENT_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/gui/gradient_edit.h"
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class GradientEditor : public GradientEdit {
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GDCLASS(GradientEditor, GradientEdit);
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bool editing;
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Ref<Gradient> gradient;
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void _gradient_changed();
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void _ramp_changed();
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protected:
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const override;
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void set_gradient(const Ref<Gradient> &p_gradient);
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void reverse_gradient();
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GradientEditor();
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};
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#include "gradient_editor.h"
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class GradientReverseButton : public BaseButton {
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GDCLASS(GradientReverseButton, BaseButton);
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