Merge pull request #17114 from poke1024/fix15719
Fix line thickness for CollisionPolygon2D.
This commit is contained in:
commit
931f669b30
1 changed files with 2 additions and 1 deletions
|
@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
|
|||
|
||||
Vector2 p = polygon[i];
|
||||
Vector2 n = polygon[(i + 1) % polygon.size()];
|
||||
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
|
||||
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
|
||||
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
|
||||
}
|
||||
#define DEBUG_DECOMPOSE
|
||||
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
|
||||
|
|
Loading…
Reference in a new issue