Merge pull request #31754 from aole/node-selection-issue-on-node-create-dialog
Fix selecting recent node in CreateDialog
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commit
931f7d0ebf
1 changed files with 30 additions and 23 deletions
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@ -191,10 +191,16 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
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item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
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item->set_selectable(0, false);
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} else if (!(*to_select && (*to_select)->get_text(0) == search_box->get_text())) {
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String search_term = search_box->get_text().to_lower();
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// if the node name matches exactly as the search, the node should be selected.
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// this also fixes when the user clicks on recent nodes.
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if (p_type.to_lower() == search_term) {
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*to_select = item;
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} else {
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bool current_type_prefered = _is_type_prefered(p_type);
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bool selected_type_prefered = *to_select ? _is_type_prefered((*to_select)->get_text(0).split(" ")[0]) : false;
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String search_term = search_box->get_text().to_lower();
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bool is_subsequence_of_type = search_box->get_text().is_subsequence_ofi(p_type);
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bool is_substring_of_type = p_type.to_lower().find(search_term) >= 0;
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bool is_substring_of_selected = false;
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@ -223,6 +229,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
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}
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}
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}
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}
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if (bool(EditorSettings::get_singleton()->get("docks/scene_tree/start_create_dialog_fully_expanded"))) {
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item->set_collapsed(false);
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