Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ```
This commit is contained in:
parent
08dda79a9c
commit
933bf96523
1 changed files with 6 additions and 1 deletions
|
@ -13,7 +13,12 @@
|
||||||
<return type="Array">
|
<return type="Array">
|
||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be used with [ArrayMesh] to create new surfaces.
|
Returns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:
|
||||||
|
[codeblock]
|
||||||
|
var c := CylinderMesh.new()
|
||||||
|
var arr_mesh := ArrayMesh.new()
|
||||||
|
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
|
||||||
|
[/codeblock]
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
</methods>
|
</methods>
|
||||||
|
|
Loading…
Reference in a new issue