[3.x] Restore shader parsing errors with lack of semicolon in a block

This commit is contained in:
Yuri Roubinsky 2021-12-11 18:05:49 +03:00
parent 4cae48d81c
commit 933fd6be75

View file

@ -3694,7 +3694,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURSOR) {
//do nothing
} else if (tk.type == TK_IDENTIFIER) {
} else if (tk.type == TK_PERIOD) {
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
@ -5071,7 +5070,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
block->parent_block = p_block;
cf->blocks.push_back(block);
err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
if (err) {
return err;
}
} else {
_set_tkpos(pos); //rollback
}