Merge pull request #93112 from Hilderin/fix-crash-undo-spriteframes-rename
Fix Crash when trying to undo SpriteFrames animation rename #93079
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commit
93447ceb37
2 changed files with 8 additions and 4 deletions
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@ -1476,8 +1476,8 @@ void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
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_fetch_sprite_node(); // Fetch node after set frames.
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}
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bool SpriteFramesEditor::is_editing() const {
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return frames.is_valid();
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Ref<SpriteFrames> SpriteFramesEditor::get_sprite_frames() const {
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return frames;
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}
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Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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@ -2337,7 +2337,11 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
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return true;
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}
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return !frames_editor->is_editing() && Object::cast_to<SpriteFrames>(p_object);
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SpriteFrames *frames = Object::cast_to<SpriteFrames>(p_object);
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if (frames && (frames_editor->get_sprite_frames().is_null() || frames_editor->get_sprite_frames() == frames)) {
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return true;
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}
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return false;
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}
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void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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@ -269,7 +269,7 @@ protected:
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public:
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void edit(Ref<SpriteFrames> p_frames);
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bool is_editing() const;
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Ref<SpriteFrames> get_sprite_frames() const;
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SpriteFramesEditor();
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};
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