C#: Fix Windows detection for copying MSBuild stub

Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.

(cherry picked from commit 206501a45e)
This commit is contained in:
Ignacio Etcheverry 2020-09-03 09:08:58 +02:00 committed by Rémi Verschelde
parent f0cfbf2415
commit 939ed5dd5b

View file

@ -22,7 +22,7 @@
<ItemGroup> <ItemGroup>
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" /> <None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
</ItemGroup> </ItemGroup>
<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))"> <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) ">
<PropertyGroup> <PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir> <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>