C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
(cherry picked from commit 206501a45e
)
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1 changed files with 1 additions and 1 deletions
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@ -22,7 +22,7 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
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<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
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</ItemGroup>
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</ItemGroup>
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<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
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<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) ">
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<PropertyGroup>
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<PropertyGroup>
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<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
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<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
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<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
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<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
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