Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865

This commit is contained in:
Tom Beckmann 2017-11-18 23:39:20 +01:00
parent 63283eca55
commit 93be4982d0

View file

@ -836,9 +836,15 @@ void ParticlesMaterial::_update_shader() {
if (flags[FLAG_DISABLE_Z]) { if (flags[FLAG_DISABLE_Z]) {
code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n"; if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n"; code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
} else {
code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
}
} else { } else {
//orient particle Y towards velocity //orient particle Y towards velocity