Fix compiling with 3D disabled due to unused navigation variable
This commit is contained in:
parent
75de1ca768
commit
93cf3391bd
1 changed files with 4 additions and 0 deletions
|
@ -56,7 +56,9 @@
|
|||
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
|
||||
|
||||
class GodotNavigationServer;
|
||||
#ifndef _3D_DISABLED
|
||||
class NavMeshGenerator3D;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
struct SetCommand {
|
||||
virtual ~SetCommand() {}
|
||||
|
@ -80,7 +82,9 @@ class GodotNavigationServer : public NavigationServer3D {
|
|||
LocalVector<NavMap *> active_maps;
|
||||
LocalVector<uint32_t> active_maps_update_id;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
NavMeshGenerator3D *navmesh_generator_3d = nullptr;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
// Performance Monitor
|
||||
int pm_region_count = 0;
|
||||
|
|
Loading…
Reference in a new issue