Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Expose disable_render_loop property to GDScript
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commit
93d79023ad
4 changed files with 23 additions and 1 deletions
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@ -17,6 +17,11 @@
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link>
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</tutorials>
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<members>
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<member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true">
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If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
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</member>
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</members>
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<methods>
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<method name="black_bars_set_images">
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<return type="void">
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@ -1310,6 +1310,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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}
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rendering_server->init();
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rendering_server->set_render_loop_enabled(!disable_render_loop);
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OS::get_singleton()->initialize_joypads();
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@ -2208,7 +2209,7 @@ bool Main::iteration() {
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RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
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if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) {
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if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
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if (RenderingServer::get_singleton()->has_changed()) {
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RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
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@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
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ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
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ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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BIND_CONSTANT(NO_INDEX_ARRAY);
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BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
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BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
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@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
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return instance;
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}
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bool RenderingServer::is_render_loop_enabled() const {
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return render_loop_enabled;
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}
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void RenderingServer::set_render_loop_enabled(bool p_enabled) {
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render_loop_enabled = p_enabled;
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}
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RenderingServer::RenderingServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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@ -47,6 +47,7 @@ class RenderingServer : public Object {
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static RenderingServer *singleton;
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int mm_policy;
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bool render_loop_enabled = true;
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void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
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void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
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@ -1229,6 +1230,9 @@ public:
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virtual bool is_low_end() const = 0;
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bool is_render_loop_enabled() const;
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void set_render_loop_enabled(bool p_enabled);
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RenderingServer();
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virtual ~RenderingServer();
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};
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