C#: Save copy of sln and csproj before applying fixes
This commit is contained in:
parent
bb9d89d78c
commit
93d7ec8836
5 changed files with 77 additions and 44 deletions
27
modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
Normal file
27
modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using System.IO;
|
||||
|
||||
namespace GodotTools.Core
|
||||
{
|
||||
public static class FileUtils
|
||||
{
|
||||
public static void SaveBackupCopy(string filePath)
|
||||
{
|
||||
string backupPathBase = filePath + ".old";
|
||||
string backupPath = backupPathBase;
|
||||
|
||||
const int maxAttempts = 5;
|
||||
int attempt = 1;
|
||||
|
||||
while (File.Exists(backupPath) && attempt <= maxAttempts)
|
||||
{
|
||||
backupPath = backupPathBase + "." + (attempt);
|
||||
attempt++;
|
||||
}
|
||||
|
||||
if (attempt > maxAttempts + 1)
|
||||
return;
|
||||
|
||||
File.Copy(filePath, backupPath, overwrite: true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,6 +31,7 @@
|
|||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="FileUtils.cs" />
|
||||
<Compile Include="ProcessExtensions.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="StringExtensions.cs" />
|
||||
|
|
|
@ -153,7 +153,12 @@ EndProject";
|
|||
var result = regex.Replace(input,m => dict[m.Value]);
|
||||
|
||||
if (result != input)
|
||||
{
|
||||
// Save a copy of the solution before replacing it
|
||||
FileUtils.SaveBackupCopy(slnPath);
|
||||
|
||||
File.WriteAllText(slnPath, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,8 +9,28 @@ using Microsoft.Build.Construction;
|
|||
|
||||
namespace GodotTools.ProjectEditor
|
||||
{
|
||||
public sealed class MSBuildProject
|
||||
{
|
||||
public ProjectRootElement Root { get; }
|
||||
|
||||
public bool HasUnsavedChanges => Root.HasUnsavedChanges;
|
||||
|
||||
public void Save() => Root.Save();
|
||||
|
||||
public MSBuildProject(ProjectRootElement root)
|
||||
{
|
||||
Root = root;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ProjectUtils
|
||||
{
|
||||
public static MSBuildProject Open(string path)
|
||||
{
|
||||
var root = ProjectRootElement.Open(path);
|
||||
return root != null ? new MSBuildProject(root) : null;
|
||||
}
|
||||
|
||||
public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
|
||||
{
|
||||
var dir = Directory.GetParent(projectPath).FullName;
|
||||
|
@ -43,7 +63,6 @@ namespace GodotTools.ProjectEditor
|
|||
|
||||
public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
|
||||
{
|
||||
var dir = Directory.GetParent(projectPath).FullName;
|
||||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
|
@ -59,8 +78,6 @@ namespace GodotTools.ProjectEditor
|
|||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
var oldFolderNormalized = oldFolder.NormalizePath();
|
||||
var newFolderNormalized = newFolder.NormalizePath();
|
||||
string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
|
||||
|
@ -71,10 +88,9 @@ namespace GodotTools.ProjectEditor
|
|||
string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
|
||||
string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
|
||||
item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
if (root.HasUnsavedChanges)
|
||||
root.Save();
|
||||
}
|
||||
|
||||
|
@ -150,12 +166,9 @@ namespace GodotTools.ProjectEditor
|
|||
}
|
||||
|
||||
/// Simple function to make sure the Api assembly references are configured correctly
|
||||
public static void FixApiHintPath(string projectPath)
|
||||
public static void FixApiHintPath(MSBuildProject project)
|
||||
{
|
||||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
bool dirty = false;
|
||||
var root = project.Root;
|
||||
|
||||
void AddPropertyIfNotPresent(string name, string condition, string value)
|
||||
{
|
||||
|
@ -170,7 +183,6 @@ namespace GodotTools.ProjectEditor
|
|||
}
|
||||
|
||||
root.AddProperty(name, value).Condition = " " + condition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
AddPropertyIfNotPresent(name: "ApiConfiguration",
|
||||
|
@ -212,7 +224,6 @@ namespace GodotTools.ProjectEditor
|
|||
}
|
||||
|
||||
referenceWithHintPath.AddMetadata("HintPath", hintPath);
|
||||
dirty = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -221,14 +232,12 @@ namespace GodotTools.ProjectEditor
|
|||
{
|
||||
// Found a Reference item without a HintPath
|
||||
referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
|
||||
dirty = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Found no Reference item at all. Add it.
|
||||
root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
const string coreProjectName = "GodotSharp";
|
||||
|
@ -242,17 +251,11 @@ namespace GodotTools.ProjectEditor
|
|||
|
||||
SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
|
||||
SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
|
||||
|
||||
if (dirty)
|
||||
root.Save();
|
||||
}
|
||||
|
||||
public static void MigrateFromOldConfigNames(string projectPath)
|
||||
public static void MigrateFromOldConfigNames(MSBuildProject project)
|
||||
{
|
||||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
bool dirty = false;
|
||||
var root = project.Root;
|
||||
|
||||
bool hasGodotProjectGeneratorVersion = false;
|
||||
bool foundOldConfiguration = false;
|
||||
|
@ -267,7 +270,6 @@ namespace GodotTools.ProjectEditor
|
|||
{
|
||||
configItem.Value = "Debug";
|
||||
foundOldConfiguration = true;
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -275,7 +277,6 @@ namespace GodotTools.ProjectEditor
|
|||
{
|
||||
root.PropertyGroups.First(g => g.Condition == string.Empty)?
|
||||
.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (!foundOldConfiguration)
|
||||
|
@ -299,33 +300,21 @@ namespace GodotTools.ProjectEditor
|
|||
void MigrateConditions(string oldCondition, string newCondition)
|
||||
{
|
||||
foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
|
||||
{
|
||||
propertyGroup.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
foreach (var propertyGroup in root.PropertyGroups)
|
||||
{
|
||||
foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
|
||||
{
|
||||
prop.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
|
||||
{
|
||||
itemGroup.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
foreach (var itemGroup in root.ItemGroups)
|
||||
{
|
||||
foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
|
||||
{
|
||||
item.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -340,10 +329,6 @@ namespace GodotTools.ProjectEditor
|
|||
MigrateConfigurationConditions("Release", "ExportRelease");
|
||||
MigrateConfigurationConditions("Tools", "Debug"); // Must be last
|
||||
}
|
||||
|
||||
|
||||
if (dirty)
|
||||
root.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Godot;
|
||||
using GodotTools.Core;
|
||||
using GodotTools.Export;
|
||||
using GodotTools.Utils;
|
||||
using System;
|
||||
|
@ -442,13 +443,27 @@ namespace GodotTools
|
|||
{
|
||||
// Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||
DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
|
||||
// Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||
ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath);
|
||||
|
||||
// Apply the other fixes after configurations are migrated
|
||||
var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
|
||||
?? throw new Exception("Cannot open C# project");
|
||||
|
||||
// NOTE: The order in which changes are made to the project is important
|
||||
|
||||
// Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||
ProjectUtils.MigrateFromOldConfigNames(msbuildProject);
|
||||
|
||||
// Apply the other fixes only after configurations have been migrated
|
||||
|
||||
// Make sure the existing project has Api assembly references configured correctly
|
||||
ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
|
||||
ProjectUtils.FixApiHintPath(msbuildProject);
|
||||
|
||||
if (msbuildProject.HasUnsavedChanges)
|
||||
{
|
||||
// Save a copy of the project before replacing it
|
||||
FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath);
|
||||
|
||||
msbuildProject.Save();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue