Link to the Random number generation tutorial in RandomNumberGenerator
This was done in `master` already, but not in `3.x`.
This commit is contained in:
parent
a17228c788
commit
93f4f9e076
3 changed files with 3 additions and 2 deletions
|
@ -151,7 +151,7 @@
|
||||||
else:
|
else:
|
||||||
simulate_physics()
|
simulate_physics()
|
||||||
[/codeblock]
|
[/codeblock]
|
||||||
See [url=https://docs.godotengine.org/en/stable/tutorials/misc/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
|
See [url=https://docs.godotengine.org/en/3.3/tutorials/misc/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
|
||||||
[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
|
[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
|
||||||
</member>
|
</member>
|
||||||
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
|
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
[b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
|
[b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
|
<link title="Random number generation">https://docs.godotengine.org/en/3.3/tutorials/math/random_number_generation.html</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
<method name="randf">
|
<method name="randf">
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
|
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link title="Import plugins">https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html</link>
|
<link title="Import plugins">https://docs.godotengine.org/en/3.3/tutorials/plugins/editor/import_plugins.html</link>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
<methods>
|
<methods>
|
||||||
</methods>
|
</methods>
|
||||||
|
|
Loading…
Reference in a new issue