Prevent saving branches in foreign scenes
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1 changed files with 12 additions and 0 deletions
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@ -942,6 +942,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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break;
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}
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if (tocopy->get_owner() != scene) {
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accept->set_text(TTR("Can't save a branch which is a child of an already instantiated scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
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accept->popup_centered();
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break;
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}
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if (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) {
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accept->set_text(TTR("Can't save a branch which is part of an inherited scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
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accept->popup_centered();
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break;
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}
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new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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List<String> extensions;
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