Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Fix crash on trimesh_create
This commit is contained in:
commit
94658de1ff
1 changed files with 2 additions and 14 deletions
|
@ -2435,22 +2435,10 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
|
|||
if (surface->blend_shape_data.size()) {
|
||||
ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
|
||||
}
|
||||
surface->data = array;
|
||||
surface->index_data = p_index_array;
|
||||
#else
|
||||
// Even on non-tools builds, a copy of the surface->data is needed in certain circumstances.
|
||||
// Rigged meshes using the USE_SKELETON_SOFTWARE path need to read bone data
|
||||
// from surface->data.
|
||||
|
||||
// if USE_SKELETON_SOFTWARE is active
|
||||
if (config.use_skeleton_software) {
|
||||
// if this geometry is used specifically for skinning
|
||||
if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS))
|
||||
surface->data = array;
|
||||
}
|
||||
// An alternative is to always make a copy of surface->data.
|
||||
#endif
|
||||
|
||||
surface->data = array;
|
||||
surface->index_data = p_index_array;
|
||||
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
|
||||
|
||||
for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
|
||||
|
|
Loading…
Reference in a new issue