Remove duplicated codes

This commit is contained in:
volzhs 2018-07-25 23:34:25 +09:00
parent f8e8ac2c66
commit 946be8be50
2 changed files with 2 additions and 44 deletions

View file

@ -344,28 +344,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
storage->free(texture); storage->free(texture);
if (OS::get_singleton()->is_layered_allowed()) { end_frame(true);
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
OS::get_singleton()->swap_layered_buffer();
return;
}
#endif
} else {
//clear alpha
glColorMask(false, false, false, true);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColorMask(true, true, true, true);
}
}
OS::get_singleton()->swap_buffers();
} }
void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) { void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {

View file

@ -333,28 +333,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
storage->free(texture); // free since it's only one frame that stays there storage->free(texture); // free since it's only one frame that stays there
if (OS::get_singleton()->is_layered_allowed()) { end_frame(true);
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
OS::get_singleton()->swap_layered_buffer();
return;
}
#endif
} else {
//clear alpha
glColorMask(false, false, false, true);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColorMask(true, true, true, true);
}
}
OS::get_singleton()->swap_buffers();
} }
void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) { void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {