Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
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1 changed files with 12 additions and 7 deletions
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@ -4216,11 +4216,13 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
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void CanvasItemEditor::_update_zoom_label() {
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String zoom_text;
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// The zoom level displayed is relative to the editor scale
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// (like in most image editors).
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if (zoom >= 10) {
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// Don't show a decimal when the zoom level is higher than 1000 %
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zoom_text = rtos(Math::round(zoom * 100)) + " %";
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// Don't show a decimal when the zoom level is higher than 1000 %.
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zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %";
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} else {
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zoom_text = rtos(Math::stepify(zoom * 100, 0.1)) + " %";
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zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %";
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}
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zoom_reset->set_text(zoom_text);
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@ -4231,7 +4233,7 @@ void CanvasItemEditor::_button_zoom_minus() {
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}
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void CanvasItemEditor::_button_zoom_reset() {
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_zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0);
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_zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0);
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}
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void CanvasItemEditor::_button_zoom_plus() {
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@ -4993,7 +4995,8 @@ void CanvasItemEditor::_bind_methods() {
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Dictionary CanvasItemEditor::get_state() const {
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Dictionary state;
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state["zoom"] = zoom;
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// Take the editor scale into account.
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state["zoom"] = zoom / EDSCALE;
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state["ofs"] = view_offset;
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state["grid_offset"] = grid_offset;
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state["grid_step"] = grid_step;
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@ -5030,7 +5033,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
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bool update_scrollbars = false;
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Dictionary state = p_state;
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if (state.has("zoom")) {
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zoom = p_state["zoom"];
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// Compensate the editor scale, so that the editor scale can be changed
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// and the zoom level will still be the same (relative to the editor scale).
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zoom = float(p_state["zoom"]) * EDSCALE;
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_update_zoom_label();
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}
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@ -5246,7 +5251,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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show_rulers = true;
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show_guides = true;
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show_edit_locks = true;
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zoom = 1;
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zoom = 1.0 / EDSCALE;
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view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
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previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
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grid_offset = Point2();
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