Little Bits

-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
This commit is contained in:
Juan Linietsky 2014-10-12 02:13:22 -03:00
parent 37354da5b0
commit 948fd83cdd
30 changed files with 1063 additions and 86 deletions

View file

@ -428,6 +428,7 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me
List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
ERR_CONTINUE(O==E);
ERR_CONTINUE(O==NULL);
if (O->get().plane.is_almost_like(f.plane)) {
//merge and delete edge and contiguous face, while repointing edges (uuugh!)

View file

@ -403,19 +403,55 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGBA);
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} break;
case Image::FORMAT_RGB: {
r_gl_components=3;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_EXT:GL_RGB;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_EXT;
} else {
r_gl_format=GL_RGB;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGB;
}
} break;
case Image::FORMAT_RGBA: {
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} break;
case Image::FORMAT_BC1: {
@ -426,7 +462,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -445,7 +492,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -465,7 +523,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -484,7 +553,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -503,7 +583,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -520,7 +611,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
image.decompress();
}
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
@ -540,7 +642,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.decompress();
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
@ -561,7 +674,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.decompress();
r_gl_components=4;
r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -578,7 +702,18 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.decompress();
r_gl_components=4;
r_gl_format=GL_RGBA;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_ALPHA_EXT;
} else {
r_gl_format=GL_RGBA;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGBA;
}
r_has_alpha_cache=true;
} else {
@ -590,12 +725,24 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_ETC: {
if (!etc_supported) {
if (!etc_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=3;
if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (srgb_supported) {
r_gl_format=_GL_SRGB_EXT;
} else {
r_gl_format=GL_RGB;
if (!image.empty())
image.srgb_to_linear();
}
} else {
r_gl_format=GL_RGB;
}
r_gl_format=GL_RGB;
@ -1458,6 +1605,7 @@ void RasterizerGLES2::material_set_flag(RID p_material, VS::MaterialFlag p_flag,
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
material->flags[p_flag]=p_enabled;
}
@ -4715,6 +4863,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
material_shader.set_conditional(MaterialShaderGLES2::USE_COLOR_ATTRIB_SRGB_TO_LINEAR,p_material->flags[VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB] && current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]);
if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
@ -6218,7 +6367,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (!shadow) {
if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
Color ambcolor = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR];
Color ambcolor = _convert_color(current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR]);
float ambnrg = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY];
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT,Vector3(ambcolor.r*ambnrg,ambcolor.g*ambnrg,ambcolor.b*ambnrg));
} else {

View file

@ -292,8 +292,18 @@ void main() {
normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz);
#if defined(ENABLE_COLOR_INTERP)
#ifdef USE_COLOR_ATTRIB_SRGB_TO_LINEAR
color_interp = vec4(
color_attrib.r<0.04045 ? color_attrib.r * (1.0 / 12.92) : pow((color_attrib.r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
color_attrib.g<0.04045 ? color_attrib.g * (1.0 / 12.92) : pow((color_attrib.g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
color_attrib.b<0.04045 ? color_attrib.b * (1.0 / 12.92) : pow((color_attrib.b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
color_attrib.a
);
#else
color_interp = color_attrib;
#endif
#endif
#if defined(ENABLE_TANGENT_INTERP)
tangent_interp=normalize(tangent_in);

View file

@ -114,6 +114,7 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
if (tokenizer.get_token()==GDTokenizer::TK_NEWLINE) {
indent=tokenizer.get_token_line_indent();
}
//print_line("TOKEN: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
if (indent==0 && tokenizer.get_token()==GDTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1)==GDTokenizer::TK_IDENTIFIER) {
String identifier = tokenizer.get_token_identifier(1);
@ -122,6 +123,8 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
}
}
tokenizer.advance();
//print_line("NEXT: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
}
return -1;
}

View file

@ -1626,9 +1626,11 @@ void GDScript::set_source_code(const String& p_code) {
source=p_code;
}
void GDScript::update_exports() {
void GDScript::_update_exports(Set<PlaceHolderScriptInstance*> *p_instances) {
#ifdef TOOLS_ENABLED
String basedir=path;
if (basedir=="")
@ -1645,8 +1647,20 @@ void GDScript::update_exports() {
const GDParser::Node* root = parser.get_parse_tree();
ERR_FAIL_COND(root->type!=GDParser::Node::TYPE_CLASS);
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
if (c->extends_used && String(c->extends_file)!="") {
Ref<GDScript> bf = ResourceLoader::load(c->extends_file);
if (bf.is_valid()) {
bf->_update_exports(p_instances);
}
}
List<PropertyInfo> plist;
Map<StringName,Variant> default_values;
@ -1660,10 +1674,19 @@ void GDScript::update_exports() {
}
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
for (Set<PlaceHolderScriptInstance*>::Element *E=p_instances->front();E;E=E->next()) {
E->get()->update(plist,default_values);
}
#endif
}
void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports(&placeholders);
#endif
}

View file

@ -263,6 +263,9 @@ friend class GDFunctions;
#endif
void _update_exports(Set<PlaceHolderScriptInstance *> *p_instances);
protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
bool _set(const StringName& p_name, const Variant& p_value);

View file

@ -219,11 +219,14 @@ void Camera::_notification(int p_what) {
}
camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID());
add_to_group(camera_group);
if (viewport_ptr)
viewport_ptr->cameras.insert(this);
if (current)
make_current();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@ -241,6 +244,8 @@ void Camera::_notification(int p_what) {
if (viewport_ptr)
viewport_ptr->cameras.erase(this);
viewport_ptr=NULL;
remove_from_group(camera_group);
} break;
case NOTIFICATION_BECAME_CURRENT: {
@ -314,6 +319,20 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera::_camera_make_next_current(Node *p_exclude) {
if (this==p_exclude)
return;
if (!is_inside_scene())
return;
if (get_viewport()->get_camera()!=NULL)
return;
make_current();
}
void Camera::clear_current() {
current=false;
@ -321,8 +340,12 @@ void Camera::clear_current() {
return;
if (viewport_ptr) {
if (viewport_ptr->get_camera()==this)
if (viewport_ptr->get_camera()==this) {
viewport_ptr->_set_camera(NULL);
//a group is used beause this needs to be in order to be deterministic
get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this);
}
}
}
@ -636,6 +659,7 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current);
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );

View file

@ -66,6 +66,8 @@ private:
RID camera;
RID scenario_id;
String camera_group;
uint32_t layers;
Viewport *viewport_ptr;
@ -74,6 +76,7 @@ private:
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
void _camera_make_next_current(Node *p_exclude);
//void _camera_make_current(Node *p_camera);

View file

@ -72,6 +72,53 @@ DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) {
for(int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for(int j = p_lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double) (j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v[4]={
Vector3(x1 * zr0, z0, y1 *zr0),
Vector3(x1 * zr1, z1, y1 *zr1),
Vector3(x0 * zr1, z1, y0 *zr1),
Vector3(x0 * zr0, z0, y0 *zr0)
};
#define ADD_POINT(m_idx)\
set_normal(v[m_idx]);\
add_vertex(v[m_idx]*p_radius);
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
}
}
}
void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin);
@ -81,11 +128,14 @@ void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv);
ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2);
ObjectTypeDB::bind_method(_MD("add_vertex","color"),&ImmediateGeometry::add_vertex);
ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere);
ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end);
ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear);
}
ImmediateGeometry::ImmediateGeometry() {
im = VisualServer::get_singleton()->immediate_create();

View file

@ -31,6 +31,11 @@ public:
void end();
void clear();
void add_sphere(int p_lats,int p_lons,float p_radius);
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;

View file

@ -429,10 +429,40 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo
}
void Light::_update_visibility() {
if (!is_inside_scene())
return;
bool editor_ok=true;
if (editor_only) {
if (!get_scene()->is_editor_hint()) {
editor_ok=false;
} else {
editor_ok = (get_scene()->get_edited_scene_root() && (this==get_scene()->get_edited_scene_root() || get_owner()==get_scene()->get_edited_scene_root()));
}
}
VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
_change_notify("geometry/visible");
}
void Light::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
_update_visibility();
}
}
void Light::set_enabled(bool p_enabled) {
enabled=p_enabled;
VS::get_singleton()->instance_light_set_enabled(get_instance(),enabled);
_update_visibility();
}
bool Light::is_enabled() const{
@ -440,6 +470,17 @@ bool Light::is_enabled() const{
return enabled;
}
void Light::set_editor_only(bool p_editor_only) {
editor_only=p_editor_only;
_update_visibility();
}
bool Light::is_editor_only() const{
return editor_only;
}
void Light::_bind_methods() {
@ -457,9 +498,12 @@ void Light::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only );
ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
/*
@ -531,6 +575,7 @@ Light::Light(VisualServer::LightType p_type) {
set_project_shadows( false );
set_base(light);
enabled=true;
editor_only=false;
bake_mode=BAKE_MODE_DISABLED;
}

View file

@ -92,8 +92,10 @@ private:
VisualServer::LightType type;
bool shadows;
bool enabled;
bool editor_only;
Operator op;
void _update_visibility();
// bind helpers
protected:
@ -104,6 +106,7 @@ protected:
virtual RES _get_gizmo_geometry() const;
static void _bind_methods();
void _notification(int p_what);
Light(VisualServer::LightType p_type);
@ -132,6 +135,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;

View file

@ -30,7 +30,7 @@
#include "skeleton.h"
#include "physics_body.h"
#include "body_shape.h"
bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
@ -181,6 +181,11 @@ void MeshInstance::create_trimesh_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(static_body->get_shape(0));
static_body->add_child(cshape);
if (get_owner())
cshape->set_owner( get_owner() );
}
@ -210,6 +215,12 @@ void MeshInstance::create_convex_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(static_body->get_shape(0));
static_body->add_child(cshape);
if (get_owner())
cshape->set_owner( get_owner() );
}
@ -229,9 +240,9 @@ void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}

View file

@ -968,6 +968,18 @@ void SceneMainLoop::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect
}
#ifdef TOOLS_ENABLED
void SceneMainLoop::set_edited_scene_root(Node *p_node) {
edited_scene_root=p_node;
}
Node *SceneMainLoop::get_edited_scene_root() const {
return edited_scene_root;
}
#endif
void SceneMainLoop::_bind_methods() {
@ -983,6 +995,10 @@ void SceneMainLoop::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneMainLoop::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneMainLoop::get_edited_scene_root);
#endif
ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause);
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused);
@ -1069,6 +1085,8 @@ SceneMainLoop::SceneMainLoop() {
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
edited_scene_root=NULL;
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));

View file

@ -102,6 +102,9 @@ private:
int64_t current_frame;
int node_count;
#ifdef TOOLS_ENABLED
Node *edited_scene_root;
#endif
struct UGCall {
StringName group;
@ -223,6 +226,10 @@ public:
void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize);
#ifdef TOOLS_ENABLED
void set_edited_scene_root(Node *p_node);
Node *get_edited_scene_root() const;
#endif
SceneMainLoop();
~SceneMainLoop();

View file

@ -36,8 +36,11 @@ void Timer::_notification(int p_what) {
case NOTIFICATION_READY: {
if (autostart)
if (autostart) {
if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this)))
break;
start();
}
} break;
case NOTIFICATION_PROCESS: {

View file

@ -36,7 +36,8 @@ static const char*_flag_names[Material::FLAG_MAX]={
"invert_faces",
"unshaded",
"on_top",
"lightmap_on_uv2"
"lightmap_on_uv2",
"colarray_is_srgb"
};
@ -46,7 +47,8 @@ static const Material::Flag _flag_indices[Material::FLAG_MAX]={
Material::FLAG_INVERT_FACES,
Material::FLAG_UNSHADED,
Material::FLAG_ONTOP,
Material::FLAG_LIGHTMAP_ON_UV2
Material::FLAG_LIGHTMAP_ON_UV2,
Material::FLAG_COLOR_ARRAY_SRGB,
};
@ -132,6 +134,8 @@ void Material::_bind_methods() {
BIND_CONSTANT( FLAG_INVERT_FACES );
BIND_CONSTANT( FLAG_UNSHADED );
BIND_CONSTANT( FLAG_ONTOP );
BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 );
BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB );
BIND_CONSTANT( FLAG_MAX );
BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
@ -156,6 +160,8 @@ Material::Material(const RID& p_material) {
flags[FLAG_INVERT_FACES]=false;
flags[FLAG_UNSHADED]=false;
flags[FLAG_ONTOP]=false;
flags[FLAG_LIGHTMAP_ON_UV2]=true;
flags[FLAG_COLOR_ARRAY_SRGB]=false;
depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
@ -427,7 +433,7 @@ FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_cr
param[PARAM_SHADE_PARAM]=0.5;
param[PARAM_DETAIL]=1.0;
set_flag(FLAG_COLOR_ARRAY_SRGB,true);
fixed_flags[FLAG_USE_ALPHA]=false;
fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
@ -589,6 +595,8 @@ ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_sin
set_depth_draw_mode(DEPTH_DRAW_NEVER);
VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
set_flag(FLAG_COLOR_ARRAY_SRGB,true);
}
ParticleSystemMaterial::~ParticleSystemMaterial() {
@ -659,6 +667,8 @@ UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fi
set_flag(FLAG_UNSHADED,true);
set_use_alpha(true);
set_flag(FLAG_COLOR_ARRAY_SRGB,true);
}
UnshadedMaterial::~UnshadedMaterial() {

View file

@ -54,6 +54,7 @@ public:
FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED,
FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP,
FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2,
FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,
FLAG_MAX = VS::MATERIAL_FLAG_MAX
};

View file

@ -363,12 +363,13 @@ RID Rasterizer::fixed_material_create() {
FixedMaterial &fm=*fixed_materials[mat];
fm.self=mat;
fm.get_key();
material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true);
for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there
}
fixed_material_dirty_list.add(&fm.dirty_list);
//print_line("FMC: "+itos(mat.get_id()));
//print_line("FMC: "+itos(mat.get_id()));
return mat;
}

View file

@ -1786,6 +1786,17 @@ void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environm
}
void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
VS_CHANGED;
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->fallback_environment=p_environment;
}
RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
const Scenario *scenario = scenario_owner.get(p_scenario);
@ -5516,8 +5527,10 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
RID environment;
if (p_camera->env.is_valid()) //camera has more environment priority
environment=p_camera->env;
else
else if (p_scenario->environment.is_valid())
environment=p_scenario->environment;
else
environment=p_scenario->fallback_environment;
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
rasterizer->set_viewport(viewport_rect);

View file

@ -320,6 +320,7 @@ class VisualServerRaster : public VisualServer {
List<RID> directional_lights;
RID environment;
RID fallback_environment;
Instance *dirty_instances;
@ -1038,6 +1039,8 @@ public:
virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
/* INSTANCING API */

View file

@ -929,6 +929,7 @@ public:
FUNC2(camera_set_environment,RID,RID);
FUNC1RC(RID,camera_get_environment,RID);
FUNC2(camera_set_use_vertical_aspect,RID,bool);
FUNC2RC(bool,camera_is_using_vertical_aspect,RID,bool);
@ -998,6 +999,7 @@ public:
FUNC2(scenario_set_debug,RID,ScenarioDebugMode);
FUNC2(scenario_set_environment,RID, RID);
FUNC2RC(RID,scenario_get_environment,RID, RID);
FUNC2(scenario_set_fallback_environment,RID, RID);
/* INSTANCING API */

View file

@ -169,6 +169,7 @@ public:
MATERIAL_FLAG_UNSHADED,
MATERIAL_FLAG_ONTOP,
MATERIAL_FLAG_LIGHTMAP_ON_UV2,
MATERIAL_FLAG_COLOR_ARRAY_SRGB,
MATERIAL_FLAG_MAX,
};
@ -807,7 +808,7 @@ public:
virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0;
virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const=0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0;
/* INSTANCING API */

View file

@ -69,6 +69,7 @@
#include "plugins/item_list_editor_plugin.h"
#include "plugins/stream_editor_plugin.h"
#include "plugins/multimesh_editor_plugin.h"
#include "plugins/mesh_editor_plugin.h"
#include "plugins/theme_editor_plugin.h"
#include "plugins/tile_map_editor_plugin.h"
@ -2336,6 +2337,8 @@ void EditorNode::set_edited_scene(Node *p_scene) {
if (edited_scene && edited_scene->cast_to<Popup>())
edited_scene->cast_to<Popup>()->show(); //show popups
scene_tree_dock->set_edited_scene(edited_scene);
if (get_scene())
get_scene()->set_edited_scene_root(edited_scene);
if (edited_scene) {
if (p_scene->get_parent()!=scene_root)
@ -3974,6 +3977,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( ThemeEditorPlugin(this) ) );
add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshInstanceEditorPlugin(this) ) );
add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );

View file

@ -0,0 +1,227 @@
#include "mesh_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/box_container.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
options->hide();
}
}
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node=p_mesh;
}
void MeshInstanceEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text("Mesh is empty!");
err_dialog->popup_centered(Size2(100,50));
return;
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
body->add_child(cshape);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
Ref<Shape> shape = mesh->create_convex_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
body->add_child(cshape);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node==get_scene()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered(Size2(100,50));
return;
}
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_scene()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered(Size2(100,50));
return;
}
Ref<Shape> shape = mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_navigation_mesh(nmesh);
Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Navigation Mesh");
ur->add_do_method(node,"add_child",nmi);
ur->add_do_method(nmi,"set_owner",owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
}
}
void MeshInstanceEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew( MenuButton );
//add_child(options);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("Mesh");
options->get_popup()->add_item("Create Trimesh Static Body",MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item("Create Convex Static Body",MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item("Create Trimesh Collision Sibling",MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item("Create Convex Collision Sibling",MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item("Create Navigation Mesh",MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->connect("item_pressed", this,"_menu_option");
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
editor=p_node;
mesh_editor = memnew( MeshInstanceEditor );
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
{
}

View file

@ -0,0 +1,68 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"
class MeshInstanceEditor : public Node {
OBJ_TYPE(MeshInstanceEditor, Node );
enum Menu {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
};
AcceptDialog *err_dialog;
Panel *panel;
MeshInstance *node;
LineEdit *surface_source;
LineEdit *mesh_source;
void _menu_option(int p_option);
friend class MeshInstanceEditorPlugin;
MenuButton * options;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(MeshInstance *p_mesh);
MeshInstanceEditor();
};
class MeshInstanceEditorPlugin : public EditorPlugin {
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
MeshInstanceEditor *mesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MeshInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
MeshInstanceEditorPlugin(EditorNode *p_node);
~MeshInstanceEditorPlugin();
};
#endif // MESH_EDITOR_PLUGIN_H

View file

@ -1286,7 +1286,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const
continue;
String code = ste->get_text_edit()->get_text();
int pos = script->get_language()->find_function(code,p_function);
int pos = script->get_language()->find_function(p_function,code);
if (pos==-1) {
//does not exist

View file

@ -860,10 +860,19 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
_edit.snap=false;
_edit.mode=TRANSFORM_NONE;
//gizmo has priority over everything
bool can_select_gizmos=true;
if (spatial_editor->get_selected()) {
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = view_menu->get_popup()->is_item_checked( idx );
}
if (can_select_gizmos && spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
@ -1934,6 +1943,18 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked( idx, current );
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked( idx );
current=!current;
if (current)
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER) );
else
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index)) );
view_menu->get_popup()->set_item_checked( idx, current );
} break;
}
@ -2115,6 +2136,9 @@ void SpatialEditorViewport::reset() {
cursor.distance=4;
cursor.region_select=false;
}
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
@ -2139,7 +2163,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
surface->set_area_as_parent_rect();
camera = memnew(Camera);
camera->set_disable_gizmo(true);
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index)) );
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER) );
//camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
viewport->add_child(camera);
camera->make_current();
@ -2166,6 +2190,9 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT),true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_item("Audio Listener",VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_item("Gizmos",VIEW_GIZMOS);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_GIZMOS),true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_item("Selection (F)",VIEW_CENTER_TO_SELECTION);
@ -2362,11 +2389,16 @@ Dictionary SpatialEditor::get_state() const {
d["viewports"]=vpdata;
d["default_light"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT) );;
d["ambient_light_color"]=settings_ambient_color->get_color();
d["default_srgb"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB) );;
d["show_grid"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID) );;
d["show_origin"]=view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN) );;
d["fov"]=get_fov();
d["znear"]=get_znear();
d["zfar"]=get_zfar();
d["deflight_rot_x"]=settings_default_light_rot_x;
d["deflight_rot_y"]=settings_default_light_rot_y;
return d;
}
@ -2407,11 +2439,12 @@ void SpatialEditor::set_state(const Dictionary& p_state) {
if (d.has("zfar"))
settings_zfar->set_text(d["zfar"]);
settings_zfar->set_val(float(d["zfar"]));
if (d.has("znear"))
settings_znear->set_text(d["znear"]);
settings_znear->set_val(float(d["znear"]));
if (d.has("fov"))
settings_fov->set_text(d["fov"]);
settings_fov->set_val(float(d["fov"]));
if (d.has("default_light")) {
bool use = d["default_light"];
@ -2429,7 +2462,17 @@ void SpatialEditor::set_state(const Dictionary& p_state) {
}
}
if (d.has("ambient_light_color")) {
settings_ambient_color->set_color(d["ambient_light_color"]);
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,d["ambient_light_color"]);
}
if (d.has("default_srgb")) {
bool use = d["default_light"];
viewport_environment->set_enable_fx(Environment::FX_SRGB,use);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use );
}
if (d.has("show_grid")) {
bool use = d["show_grid"];
@ -2447,6 +2490,12 @@ void SpatialEditor::set_state(const Dictionary& p_state) {
}
}
if (d.has("deflight_rot_x"))
settings_default_light_rot_x=d["deflight_rot_x"];
if (d.has("deflight_rot_y"))
settings_default_light_rot_y=d["deflight_rot_y"];
_update_default_light_angle();
}
@ -2609,10 +2658,28 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
} else {
light_instance=VisualServer::get_singleton()->instance_create2(light,get_scene()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
_update_default_light_angle();
}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), light_instance.is_valid() );
} break;
case MENU_VIEW_USE_DEFAULT_SRGB: {
bool is_checked = view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(p_option) );
if (is_checked) {
viewport_environment->set_enable_fx(Environment::FX_SRGB,false);
} else {
viewport_environment->set_enable_fx(Environment::FX_SRGB,true);
}
is_checked = ! is_checked;
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(p_option), is_checked );
} break;
case MENU_VIEW_USE_1_VIEWPORT: {
@ -2824,7 +2891,7 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(Size2(200,160));
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size()+Size2(50,50));
} break;
}
@ -3233,13 +3300,15 @@ void SpatialEditor::_notification(int p_what) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
get_scene()->connect("node_removed",this,"_node_removed");
VS::get_singleton()->scenario_set_fallback_environment(get_viewport()->find_world()->get_scenario(),viewport_environment->get_rid());
}
if (p_what==NOTIFICATION_ENTER_SCENE) {
gizmos = memnew( SpatialEditorGizmos );
_init_indicators();
_update_default_light_angle();
}
if (p_what==NOTIFICATION_EXIT_SCENE) {
@ -3374,7 +3443,8 @@ void SpatialEditor::_bind_methods() {
// ObjectTypeDB::bind_method("_update_selection",&SpatialEditor::_update_selection);
ObjectTypeDB::bind_method("_get_editor_data",&SpatialEditor::_get_editor_data);
ObjectTypeDB::bind_method("_request_gizmo",&SpatialEditor::_request_gizmo);
ObjectTypeDB::bind_method("_default_light_angle_input",&SpatialEditor::_default_light_angle_input);
ObjectTypeDB::bind_method("_update_ambient_light_color",&SpatialEditor::_update_ambient_light_color);
ObjectTypeDB::bind_method("_toggle_maximize_view",&SpatialEditor::_toggle_maximize_view);
ADD_SIGNAL( MethodInfo("transform_key_request") );
@ -3384,9 +3454,9 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
settings_fov->set_text(EDITOR_DEF("3d_editor/default_fov",60.0));
settings_znear->set_text(EDITOR_DEF("3d_editor/default_z_near",0.1));
settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov",60.0));
settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near",0.1));
settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far",1500.0));
for(int i=0;i<4;i++) {
viewports[i]->reset();
@ -3410,11 +3480,54 @@ void SpatialEditor::clear() {
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(SpatialEditorViewport::VIEW_AUDIO_LISTENER),i==0);
viewports[i]->viewport->set_as_audio_listener(i==0);
}
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true );
settings_default_light_rot_x=Math_PI*0.3;
settings_default_light_rot_y=Math_PI*0.2;
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
settings_ambient_color->set_color(Color(0.15,0.15,0.15));
if (!light_instance.is_valid())
_menu_item_pressed(MENU_VIEW_USE_DEFAULT_LIGHT);
_update_default_light_angle();
}
void SpatialEditor::_update_ambient_light_color(const Color& p_color) {
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,settings_ambient_color->get_color());
}
void SpatialEditor::_update_default_light_angle() {
Transform t;
t.basis.rotate(Vector3(1,0,0),settings_default_light_rot_x);
t.basis.rotate(Vector3(0,1,0),settings_default_light_rot_y);
settings_dlight->set_transform(t);
if (light_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(light_instance,t);
}
}
void SpatialEditor::_default_light_angle_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&(0x1|0x2|0x4)) {
settings_default_light_rot_y = Math::fposmod(settings_default_light_rot_y - p_event.mouse_motion.relative_x*0.01,Math_PI*2.0);
settings_default_light_rot_x = Math::fposmod(settings_default_light_rot_x - p_event.mouse_motion.relative_y*0.01,Math_PI*2.0);
_update_default_light_angle();
}
}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
@ -3510,6 +3623,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->add_check_item("Use Default Light",MENU_VIEW_USE_DEFAULT_LIGHT);
p->add_check_item("Use Default sRGB",MENU_VIEW_USE_DEFAULT_SRGB);
p->add_separator();
p->add_check_item("1 Viewport",MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_ALT+KEY_1);
@ -3612,42 +3726,68 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_dialog = memnew( ConfirmationDialog );
settings_dialog->set_title("Viewport Settings");
add_child(settings_dialog);
l = memnew(Label);
l->set_text("Perspective FOV (deg.):");
l->set_pos(Point2(5,5));
settings_dialog->add_child(l);
settings_fov = memnew( LineEdit );
settings_fov->set_anchor( MARGIN_RIGHT, ANCHOR_END );
settings_fov->set_begin( Point2(15,22) );
settings_fov->set_end( Point2(15,35) );
settings_fov->set_text(EDITOR_DEF("3d_editor/default_fov",60.0));
settings_dialog->add_child(settings_fov);
l = memnew(Label);
l->set_text("View Z-Near");
l->set_pos(Point2(5,45));
settings_dialog->add_child(l);
settings_znear = memnew( LineEdit );
settings_znear->set_anchor( MARGIN_RIGHT, ANCHOR_END );
settings_znear->set_begin( Point2(15,62) );
settings_znear->set_end( Point2(15,75) );
settings_znear->set_text(EDITOR_DEF("3d_editor/default_z_near",0.1));
settings_dialog->add_child(settings_znear);
settings_vbc = memnew( VBoxContainer );
settings_vbc->set_custom_minimum_size(Size2(200,0));
settings_dialog->add_child(settings_vbc);
settings_dialog->set_child_rect(settings_vbc);
l = memnew(Label);
l->set_text("View Z-Far");
l->set_pos(Point2(5,85));
settings_dialog->add_child(l);
settings_zfar = memnew( LineEdit );
settings_zfar->set_anchor( MARGIN_RIGHT, ANCHOR_END );
settings_zfar->set_begin( Point2(15,102) );
settings_zfar->set_end( Point2(15,115) );
settings_zfar->set_text(EDITOR_DEF("3d_editor/default_z_far",1500.0));
settings_dialog->add_child(settings_zfar);
settings_light_base = memnew( Control );
settings_light_base->set_custom_minimum_size(Size2(128,128));
settings_light_base->connect("input_event",this,"_default_light_angle_input");
settings_vbc->add_margin_child("Default Light Normal:",settings_light_base);
settings_light_vp = memnew( Viewport );
settings_light_vp->set_use_own_world(true);
settings_light_base->add_child(settings_light_vp);
settings_dlight = memnew( DirectionalLight );
settings_light_vp->add_child(settings_dlight);
settings_sphere = memnew( ImmediateGeometry );
settings_sphere->begin(Mesh::PRIMITIVE_TRIANGLES,Ref<Texture>());
settings_sphere->set_color(Color(1,1,1));
settings_sphere->add_sphere(32,16,1);
settings_sphere->end();
settings_light_vp->add_child(settings_sphere);
settings_camera = memnew( Camera );
settings_light_vp->add_child(settings_camera);
settings_camera->set_translation(Vector3(0,0,2));
settings_camera->set_orthogonal(2.1,0.1,5);
settings_default_light_rot_x=Math_PI*0.3;
settings_default_light_rot_y=Math_PI*0.2;
settings_ambient_color = memnew( ColorPickerButton );
settings_vbc->add_margin_child("Ambient Light Color:",settings_ambient_color);
settings_ambient_color->connect("color_changed",this,"_update_ambient_light_color");
viewport_environment->set_enable_fx(Environment::FX_AMBIENT_LIGHT,true);
viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
settings_ambient_color->set_color(Color(0.15,0.15,0.15));
settings_fov = memnew( SpinBox );
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov",60.0));
settings_vbc->add_margin_child("Perspective FOV (deg.):",settings_fov);
settings_znear = memnew( SpinBox );
settings_znear->set_max(10000);
settings_znear->set_min(0.1);
settings_znear->set_step(0.01);
settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near",0.1));
settings_vbc->add_margin_child("View Z-Near:",settings_znear);
settings_zfar = memnew( SpinBox );
settings_zfar->set_max(10000);
settings_zfar->set_min(0.1);
settings_zfar->set_step(0.01);
settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far",1500));
settings_vbc->add_margin_child("View Z-Far:",settings_zfar);
//settings_dialog->get_cancel()->hide();
/* XFORM DIALOG */

View file

@ -32,6 +32,8 @@
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/visual_instance.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/light.h"
#include "scene/gui/panel_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@ -80,11 +82,14 @@ friend class SpatialEditor;
VIEW_ENVIRONMENT,
VIEW_ORTHOGONAL,
VIEW_AUDIO_LISTENER,
VIEW_GIZMOS,
};
public:
enum {
GIZMO_BASE_LAYER=25
GIZMO_BASE_LAYER=27,
GIZMO_EDIT_LAYER=26
};
private:
int index;
void _menu_option(int p_option);
Size2 prev_size;
@ -349,6 +354,7 @@ private:
MENU_VIEW_USE_3_VIEWPORTS_ALT,
MENU_VIEW_USE_4_VIEWPORTS,
MENU_VIEW_USE_DEFAULT_LIGHT,
MENU_VIEW_USE_DEFAULT_SRGB,
MENU_VIEW_DISPLAY_NORMAL,
MENU_VIEW_DISPLAY_WIREFRAME,
MENU_VIEW_DISPLAY_OVERDRAW,
@ -382,15 +388,28 @@ private:
LineEdit *xform_scale[3];
OptionButton *xform_type;
LineEdit *settings_fov;
LineEdit *settings_znear;
LineEdit *settings_zfar;
VBoxContainer *settings_vbc;
SpinBox *settings_fov;
SpinBox *settings_znear;
SpinBox *settings_zfar;
DirectionalLight *settings_dlight;
ImmediateGeometry *settings_sphere;
Camera *settings_camera;
float settings_default_light_rot_x;
float settings_default_light_rot_y;
Control *settings_light_base;
Viewport *settings_light_vp;
ColorPickerButton *settings_ambient_color;
Image settings_light_dir_image;
void _xform_dialog_action();
void _menu_item_pressed(int p_option);
HBoxContainer *hbc_menu;
//
//
void _generate_selection_box();
@ -420,6 +439,10 @@ private:
SpatialEditorGizmos *gizmos;
SpatialEditor();
void _update_ambient_light_color(const Color& p_color);
void _update_default_light_angle();
void _default_light_angle_input(const InputEvent& p_event);
protected:
@ -436,9 +459,9 @@ public:
static SpatialEditor *get_singleton() { return singleton; }
void snap_cursor_to_plane(const Plane& p_plane);
float get_znear() const { return settings_znear->get_text().to_double(); }
float get_zfar() const { return settings_zfar->get_text().to_double(); }
float get_fov() const { return settings_fov->get_text().to_double(); }
float get_znear() const { return settings_znear->get_val(); }
float get_zfar() const { return settings_zfar->get_val(); }
float get_fov() const { return settings_fov->get_val(); }
Transform get_gizmo_transform() const { return gizmo.transform; }
bool is_gizmo_visible() const { return gizmo.visible; }

View file

@ -36,7 +36,7 @@
#include "scene/resources/ray_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/plane_shape.h"
#include "quick_hull.h"
// Keep small children away from this file.
// It's so ugly it will eat them alive
@ -75,6 +75,7 @@ void SpatialGizmoTool::Instance::create_instance(Spatial *p_base) {
VS::get_singleton()->instance_set_extra_visibility_margin(instance,1);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false);
VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
@ -1237,6 +1238,10 @@ void SkeletonSpatialGizmo::redraw() {
weights[0]=1;
AABB aabb;
Color bonecolor = Color(1.0,0.4,0.4,0.3);
Color rootcolor = Color(0.4,1.0,0.4,0.1);
for (int i=0;i<skel->get_bone_count();i++) {
@ -1247,8 +1252,96 @@ void SkeletonSpatialGizmo::redraw() {
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1-v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest=-1;
float closest_d;
for(int j=0;j<3;j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j==0 || dp>closest_d)
closest=j;
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx=0;
for(int j=0;j<3;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0-grests[parent].basis[j].normalized()*dist*0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0+grests[parent].basis[j].normalized()*dist*0.05);
if (j==closest)
continue;
Vector3 axis;
if (first==Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first=axis;
} else {
axis = d.cross(first).normalized();
}
for(int k=0;k<2;k++) {
if (k==1)
axis=-axis;
Vector3 point = v0+d*dist*0.2;
point+=axis*dist*0.1;
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++]=point;
}
}
SWAP( points[1],points[2] );
for(int j=0;j<4;j++) {
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j+1)%4]);
}
/*
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
@ -1259,13 +1352,13 @@ void SkeletonSpatialGizmo::redraw() {
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v1);
*/
} else {
grests[i]=skel->get_bone_rest(i);
bones[0]=i;
}
/*
Transform t = grests[i];
t.orthonormalize();
@ -1302,6 +1395,7 @@ void SkeletonSpatialGizmo::redraw() {
}
}
*/
}
Ref<Mesh> m = surface_tool->commit();
@ -1978,6 +2072,34 @@ void CollisionShapeSpatialGizmo::redraw(){
}
if (s->cast_to<ConvexPolygonShape>()) {
DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
if (points.size()>3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr,md);
if (err==OK) {
Vector<Vector3> points;
points.resize(md.edges.size()*2);
for(int i=0;i<md.edges.size();i++) {
points[i*2+0]=md.vertices[md.edges[i].a];
points[i*2+1]=md.vertices[md.edges[i].b];
}
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
}
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs=s;
@ -2210,7 +2332,8 @@ void NavigationMeshSpatialGizmo::redraw() {
Ref<TriangleMesh> tmesh = memnew( TriangleMesh);
tmesh->create(tmeshfaces);
add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
if (lines.size())
add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
Ref<Mesh> m = memnew( Mesh );
Array a;