Fixed variables with built-in resource in remote inspector
Now loading the base resource first in ScriptEditorDebugger, the same way it's done in ScriptEditorPlugin. Fixes #33013
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1 changed files with 13 additions and 1 deletions
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@ -597,7 +597,19 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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if (var.is_zero()) {
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var = RES();
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} else if (var.get_type() == Variant::STRING) {
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var = ResourceLoader::load(var);
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String path = var;
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if (path.find("::") != -1) {
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// built-in resource
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String base_path = path.get_slice("::", 0);
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if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
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if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
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EditorNode::get_singleton()->load_scene(base_path);
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}
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} else {
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EditorNode::get_singleton()->load_resource(base_path);
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}
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}
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var = ResourceLoader::load(path);
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if (pinfo.hint_string == "Script")
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debugObj->set_script(var);
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