Fixed crash in Editor Settings shortcuts UI

This commit is contained in:
Eric M 2021-05-05 11:33:08 +10:00
parent e189ff55a7
commit 94abb8cc80

View file

@ -270,16 +270,17 @@ void EditorSettingsDialog::_update_shortcuts() {
Array events; // Need to get the list of events into an array so it can be set as metadata on the item. Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
Vector<String> event_strings; Vector<String> event_strings;
List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins().find(action_name).value(); List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins().find(action_name).value();
// Remove all non-key events from the defaults. List<Ref<InputEventKey>> key_default_events;
for (List<Ref<InputEvent>>::Element *I = defaults.front(); I; I = I->next()) { // Remove all non-key events from the defaults. Only check keys, since we are in the editor.
for (List<Ref<InputEvent>>::Element *I = all_default_events.front(); I; I = I->next()) {
Ref<InputEventKey> k = I->get(); Ref<InputEventKey> k = I->get();
if (k.is_null()) { if (k.is_valid()) {
I->erase(); key_default_events.push_back(k);
} }
} }
bool same_as_defaults = defaults.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed. bool same_as_defaults = key_default_events.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed.
int count = 0; int count = 0;
for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) { for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) {
@ -288,12 +289,8 @@ void EditorSettingsDialog::_update_shortcuts() {
event_strings.push_back(I->get()->as_text()); event_strings.push_back(I->get()->as_text());
// Only check if the events have been the same so far - once one fails, we don't need to check any more. // Only check if the events have been the same so far - once one fails, we don't need to check any more.
if (same_as_defaults) { if (same_as_defaults && !key_default_events[count]->shortcut_match(I->get())) {
Ref<InputEventKey> k = defaults[count]; same_as_defaults = false;
// Only check keys, since we are in the editor.
if (k.is_valid() && !defaults[count]->shortcut_match(I->get())) {
same_as_defaults = false;
}
} }
count++; count++;
} }