Simplify usage of OS::get_window_size() in SceneTree methods
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1 changed files with 3 additions and 3 deletions
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@ -536,7 +536,7 @@ bool SceneTree::idle(float p_time) {
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_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
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_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
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Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
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Size2 win_size = OS::get_singleton()->get_window_size();
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if (win_size != last_screen_size) {
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last_screen_size = win_size;
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@ -1135,7 +1135,7 @@ void SceneTree::_update_root_rect() {
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}
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//actual screen video mode
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Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
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Size2 video_mode = OS::get_singleton()->get_window_size();
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Size2 desired_res = stretch_min;
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Size2 viewport_size;
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@ -2128,7 +2128,7 @@ SceneTree::SceneTree() {
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stretch_aspect = STRETCH_ASPECT_IGNORE;
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stretch_scale = 1.0;
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last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
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last_screen_size = OS::get_singleton()->get_window_size();
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_update_root_rect();
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if (ScriptDebugger::get_singleton()) {
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