Merge pull request #29474 from YeldhamDev/pick_subtile_fix
Fix subtile picking in TileMap editor
This commit is contained in:
commit
94fbaf71a6
1 changed files with 21 additions and 16 deletions
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@ -572,23 +572,25 @@ void TileMapEditor::_pick_tile(const Point2 &p_pos) {
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if (id == TileMap::INVALID_CELL)
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return;
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if (search_box->get_text().strip_edges() != "") {
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if (search_box->get_text() != "") {
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search_box->set_text("");
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_update_palette();
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}
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Vector<int> selected;
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selected.push_back(id);
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set_selected_tiles(selected);
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flip_h = node->is_cell_x_flipped(p_pos.x, p_pos.y);
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flip_v = node->is_cell_y_flipped(p_pos.x, p_pos.y);
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transpose = node->is_cell_transposed(p_pos.x, p_pos.y);
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autotile_coord = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
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Vector<int> selected;
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selected.push_back(id);
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set_selected_tiles(selected);
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_update_palette();
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if ((manual_autotile && node->get_tileset()->tile_get_tile_mode(id) == TileSet::AUTO_TILE) || (!priority_atlastile && node->get_tileset()->tile_get_tile_mode(id) == TileSet::ATLAS_TILE)) {
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manual_palette->select(manual_palette->find_metadata((Point2)autotile_coord));
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}
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CanvasItemEditor::get_singleton()->update_viewport();
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}
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@ -982,7 +984,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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return true;
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} else {
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// Mousebutton was released
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// Mousebutton was released.
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if (tool != TOOL_NONE) {
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if (tool == TOOL_PAINTING) {
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@ -1046,7 +1048,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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CanvasItemEditor::get_singleton()->update_viewport();
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return true; // We want to keep the Pasting tool
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return true; // We want to keep the Pasting tool.
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} else if (tool == TOOL_SELECTING) {
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CanvasItemEditor::get_singleton()->update_viewport();
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@ -1070,7 +1072,10 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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_finish_undo();
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// We want to keep the bucket-tool active
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// So the fill preview is cleared right after the click.
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CanvasItemEditor::get_singleton()->update_viewport();
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// We want to keep the bucket-tool active.
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return true;
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}
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@ -1197,7 +1202,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (tool == TOOL_PAINTING) {
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// Paint using bresenham line to prevent holes in painting if the user moves fast
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// Paint using bresenham line to prevent holes in painting if the user moves fast.
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Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
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Vector<int> ids = get_selected_tiles();
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@ -1218,7 +1223,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (tool == TOOL_ERASING) {
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// erase using bresenham line to prevent holes in painting if the user moves fast
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// Erase using bresenham line to prevent holes in painting if the user moves fast.
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Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
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@ -1343,13 +1348,13 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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}
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if (!mouse_over) {
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// Editor shortcuts should not fire if mouse not in viewport
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// Editor shortcuts should not fire if mouse not in viewport.
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return false;
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}
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if (ED_IS_SHORTCUT("tile_map_editor/paint_tile", p_event)) {
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// NOTE: We do not set tool = TOOL_PAINTING as this begins painting
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// immediately without pressing the left mouse button first
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// immediately without pressing the left mouse button first.
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tool = TOOL_NONE;
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CanvasItemEditor::get_singleton()->update_viewport();
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@ -1431,7 +1436,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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CanvasItemEditor::get_singleton()->update_viewport();
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return true;
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}
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} else if (k.is_valid()) { // release event
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} else if (k.is_valid()) { // Release event.
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if (tool == TOOL_NONE) {
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@ -1447,7 +1452,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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#else
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if (k->get_scancode() == KEY_CONTROL) {
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#endif
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// go back to that last tool if KEY_CONTROL was released
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// Go back to that last tool if KEY_CONTROL was released.
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tool = last_tool;
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CanvasItemEditor::get_singleton()->update_viewport();
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