ResourceLoader: Add language code matching for localized resources
Near matching was not implemented like in TranslationServer, so a resource remapped for 'ru' (but not 'ru_RU') would not be used as fallback if the system locale was 'ru_RU'. Fixes #34058.
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2 changed files with 44 additions and 18 deletions
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@ -734,35 +734,58 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
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String new_path = p_path;
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if (translation_remaps.has(new_path)) {
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if (translation_remaps.has(p_path)) {
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// translation_remaps has the following format:
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// { "res://path.png": PoolStringArray( "res://path-ru.png:ru", "res://path-de.png:de" ) }
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// To find the path of the remapped resource, we extract the locale name after
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// the last ':' to match the project locale.
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// We also fall back in case of regional locales as done in TranslationServer::translate
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// (e.g. 'ru_RU' -> 'ru' if the former has no specific mapping).
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Vector<String> &v = *translation_remaps.getptr(new_path);
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String locale = TranslationServer::get_singleton()->get_locale();
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ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid.");
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String lang = TranslationServer::get_language_code(locale);
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Vector<String> &res_remaps = *translation_remaps.getptr(new_path);
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bool near_match = false;
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for (int i = 0; i < res_remaps.size(); i++) {
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int split = res_remaps[i].find_last(":");
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if (split == -1) {
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continue;
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}
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String l = res_remaps[i].right(split + 1).strip_edges();
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if (l == locale) { // Exact match.
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new_path = res_remaps[i].left(split);
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break;
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} else if (near_match) {
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continue; // Already found near match, keep going for potential exact match.
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}
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// No exact match (e.g. locale 'ru_RU' but remap is 'ru'), let's look further
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// for a near match (same language code, i.e. first 2 or 3 letters before
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// regional code, if included).
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if (TranslationServer::get_language_code(l) == lang) {
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// Language code matches, that's a near match. Keep looking for exact match.
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near_match = true;
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new_path = res_remaps[i].left(split);
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continue;
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}
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}
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if (r_translation_remapped) {
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*r_translation_remapped = true;
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}
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for (int i = 0; i < v.size(); i++) {
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int split = v[i].find_last(":");
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if (split == -1)
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continue;
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String l = v[i].right(split + 1).strip_edges();
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if (l == String())
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continue;
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if (l.begins_with(locale)) {
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new_path = v[i].left(split);
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break;
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}
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}
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}
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if (path_remaps.has(new_path)) {
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new_path = path_remaps[new_path];
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}
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if (new_path == p_path) { //did not remap
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//try file remap
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if (new_path == p_path) { // Did not remap.
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// Try file remap.
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Error err;
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FileAccess *f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err);
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@ -1065,6 +1065,9 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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// form. If not found, we fall back to a near match (another locale with
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// same language code).
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// Note: ResourceLoader::_path_remap reproduces this locale near matching
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// logic, so be sure to propagate changes there when changing things here.
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StringName res;
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String lang = get_language_code(locale);
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bool near_match = false;
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