ResourceLoader: Add language code matching for localized resources

Near matching was not implemented like in TranslationServer, so a
resource remapped for 'ru' (but not 'ru_RU') would not be used as
fallback if the system locale was 'ru_RU'.

Fixes #34058.
This commit is contained in:
Rémi Verschelde 2019-12-04 16:50:43 +01:00
parent 0fcb68ffa1
commit 95242b7faf
2 changed files with 44 additions and 18 deletions

View file

@ -734,35 +734,58 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
String new_path = p_path; String new_path = p_path;
if (translation_remaps.has(new_path)) { if (translation_remaps.has(p_path)) {
// translation_remaps has the following format:
// { "res://path.png": PoolStringArray( "res://path-ru.png:ru", "res://path-de.png:de" ) }
// To find the path of the remapped resource, we extract the locale name after
// the last ':' to match the project locale.
// We also fall back in case of regional locales as done in TranslationServer::translate
// (e.g. 'ru_RU' -> 'ru' if the former has no specific mapping).
Vector<String> &v = *translation_remaps.getptr(new_path);
String locale = TranslationServer::get_singleton()->get_locale(); String locale = TranslationServer::get_singleton()->get_locale();
ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid.");
String lang = TranslationServer::get_language_code(locale);
Vector<String> &res_remaps = *translation_remaps.getptr(new_path);
bool near_match = false;
for (int i = 0; i < res_remaps.size(); i++) {
int split = res_remaps[i].find_last(":");
if (split == -1) {
continue;
}
String l = res_remaps[i].right(split + 1).strip_edges();
if (l == locale) { // Exact match.
new_path = res_remaps[i].left(split);
break;
} else if (near_match) {
continue; // Already found near match, keep going for potential exact match.
}
// No exact match (e.g. locale 'ru_RU' but remap is 'ru'), let's look further
// for a near match (same language code, i.e. first 2 or 3 letters before
// regional code, if included).
if (TranslationServer::get_language_code(l) == lang) {
// Language code matches, that's a near match. Keep looking for exact match.
near_match = true;
new_path = res_remaps[i].left(split);
continue;
}
}
if (r_translation_remapped) { if (r_translation_remapped) {
*r_translation_remapped = true; *r_translation_remapped = true;
} }
for (int i = 0; i < v.size(); i++) {
int split = v[i].find_last(":");
if (split == -1)
continue;
String l = v[i].right(split + 1).strip_edges();
if (l == String())
continue;
if (l.begins_with(locale)) {
new_path = v[i].left(split);
break;
}
}
} }
if (path_remaps.has(new_path)) { if (path_remaps.has(new_path)) {
new_path = path_remaps[new_path]; new_path = path_remaps[new_path];
} }
if (new_path == p_path) { //did not remap if (new_path == p_path) { // Did not remap.
//try file remap // Try file remap.
Error err; Error err;
FileAccess *f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err); FileAccess *f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err);

View file

@ -1065,6 +1065,9 @@ StringName TranslationServer::translate(const StringName &p_message) const {
// form. If not found, we fall back to a near match (another locale with // form. If not found, we fall back to a near match (another locale with
// same language code). // same language code).
// Note: ResourceLoader::_path_remap reproduces this locale near matching
// logic, so be sure to propagate changes there when changing things here.
StringName res; StringName res;
String lang = get_language_code(locale); String lang = get_language_code(locale);
bool near_match = false; bool near_match = false;