Add plugin to pick texture region and patch margins for Patch9Frame

This commit is contained in:
Geequlim 2016-06-04 04:04:44 +08:00
parent dc3cef7c4d
commit 9546b2ffd4
4 changed files with 209 additions and 106 deletions

View file

@ -95,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
margin[p_margin]=p_size;
update();
minimum_size_changed();
switch (p_margin) {
case MARGIN_LEFT:
_change_notify("patch_margin/left");
break;
case MARGIN_TOP:
_change_notify("patch_margin/top");
break;
case MARGIN_RIGHT:
_change_notify("patch_margin/right");
break;
case MARGIN_BOTTOM:
_change_notify("patch_margin/bottom");
break;
}
}
int Patch9Frame::get_patch_margin(Margin p_margin) const{

View file

@ -59,7 +59,7 @@
// plugins
#include "plugins/sprite_frames_editor_plugin.h"
#include "plugins/sprite_region_editor_plugin.h"
#include "plugins/texture_region_editor_plugin.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "addon_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
@ -5215,7 +5215,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL( MethodInfo("play_pressed") );
ADD_SIGNAL( MethodInfo("pause_pressed") );
ADD_SIGNAL( MethodInfo("stop_pressed") );
ADD_SIGNAL( MethodInfo("request_help") );
ADD_SIGNAL( MethodInfo("request_help") );
ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
@ -6387,7 +6387,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@ -6619,6 +6619,3 @@ EditorPluginList::EditorPluginList() {
EditorPluginList::~EditorPluginList() {
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* sprite_region_editor_plugin.cpp */
/* texture_region_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -29,14 +29,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_region_editor_plugin.h"
#include "texture_region_editor_plugin.h"
#include "scene/gui/check_box.h"
#include "os/input.h"
#include "os/keyboard.h"
void SpriteRegionEditor::_region_draw()
void TextureRegionEditor::_region_draw()
{
Ref<Texture> base_tex = node->get_texture();
Ref<Texture> base_tex = NULL;
if(node_type == "Sprite" && node_sprite)
base_tex = node_sprite->get_texture();
else if(node_type == "Patch9Frame" && node_patch9)
base_tex = node_patch9->get_texture();
if (base_tex.is_null())
return;
@ -87,7 +91,9 @@ void SpriteRegionEditor::_region_draw()
mtx.basis_xform(rect.pos+rect.size),
mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
};
Color color(0.9,0.5,0.5);
if(this->editing_region == REGION_PATCH_MARGIN)
color = Color(0.21, 0.79, 0.31);
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
@ -96,7 +102,7 @@ void SpriteRegionEditor::_region_draw()
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
@ -124,7 +130,7 @@ void SpriteRegionEditor::_region_draw()
updating_scroll=false;
}
void SpriteRegionEditor::_region_input(const InputEvent& p_input)
void TextureRegionEditor::_region_input(const InputEvent& p_input)
{
Matrix32 mtx;
mtx.elements[2]=-draw_ofs;
@ -154,7 +160,10 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
drag_from=snap_point(drag_from);
drag=true;
rect_prev=node->get_region_rect();
if(node_type == "Sprite" && node_sprite )
rect_prev=node_sprite->get_region_rect();
else if(node_type == "Patch9Frame" && node_patch9)
rect_prev=node_patch9->get_region_rect();
drag_index=-1;
for(int i=0;i<8;i++) {
@ -172,14 +181,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
} else if (drag) {
undo_redo->create_action(TTR("Set region_rect"));
undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
undo_redo->add_do_method(edit_draw,"update");
undo_redo->add_undo_method(edit_draw,"update");
undo_redo->commit_action();
if(editing_region == REGION_TEXTURE_REGION) {
undo_redo->create_action("Set region_rect");
if(node_type == "Sprite" && node_sprite ){
undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
}
else if(node_type == "Patch9Frame" && node_patch9){
undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
}
undo_redo->add_do_method(edit_draw,"update");
undo_redo->add_undo_method(edit_draw,"update");
undo_redo->commit_action();
}
drag=false;
}
@ -187,7 +202,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (drag) {
drag=false;
node->set_region_rect(rect_prev);
apply_rect(rect_prev);
rect=rect_prev;
edit_draw->update();
}
@ -218,7 +233,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (creating) {
rect = Rect2(drag_from,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
edit_draw->update();
return;
}
@ -228,49 +243,49 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
Vector2 p=rect_prev.pos+rect_prev.size;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 1: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 2: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 3: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 4: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 5: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 6: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 7: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
}
@ -280,7 +295,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
}
void SpriteRegionEditor::_scroll_changed(float)
void TextureRegionEditor::_scroll_changed(float)
{
if (updating_scroll)
return;
@ -292,47 +307,63 @@ void SpriteRegionEditor::_scroll_changed(float)
edit_draw->update();
}
void SpriteRegionEditor::_set_use_snap(bool p_use)
void TextureRegionEditor::_set_use_snap(bool p_use)
{
use_snap=p_use;
}
void SpriteRegionEditor::_set_show_grid(bool p_show)
void TextureRegionEditor::_set_show_grid(bool p_show)
{
snap_show_grid=p_show;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_off_x(float p_val)
void TextureRegionEditor::_set_snap_off_x(float p_val)
{
snap_offset.x=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_off_y(float p_val)
void TextureRegionEditor::_set_snap_off_y(float p_val)
{
snap_offset.y=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_step_x(float p_val)
void TextureRegionEditor::_set_snap_step_x(float p_val)
{
snap_step.x=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_step_y(float p_val)
void TextureRegionEditor::_set_snap_step_y(float p_val)
{
snap_step.y=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_notification(int p_what)
void TextureRegionEditor::apply_rect(const Rect2& rect){
if(this->editing_region == REGION_TEXTURE_REGION) {
if(node_sprite)
node_sprite->set_region_rect(rect);
else if(node_patch9)
node_patch9->set_region_rect(rect);
}
else if(node_patch9 && this->editing_region == REGION_PATCH_MARGIN) {
node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
}
}
void TextureRegionEditor::_notification(int p_what)
{
switch(p_what) {
case NOTIFICATION_READY: {
edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@ -340,60 +371,106 @@ void SpriteRegionEditor::_notification(int p_what)
}
}
void SpriteRegionEditor::_node_removed(Node *p_node)
void TextureRegionEditor::_node_removed(Node *p_node)
{
if(p_node==node) {
node=NULL;
if(p_node == node_sprite || p_node == node_patch9) {
node_patch9 = NULL;
node_sprite = NULL;
hide();
}
}
void SpriteRegionEditor::_bind_methods()
void TextureRegionEditor::_bind_methods()
{
ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
}
void SpriteRegionEditor::edit(Node *p_sprite)
void TextureRegionEditor::edit(Node *p_node)
{
if (p_sprite) {
node=p_sprite->cast_to<Sprite>();
node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
if (p_node) {
margin_button->hide();
node_type = p_node->get_type();
if(node_type == "Sprite"){
node_sprite = p_node->cast_to<Sprite>();
node_patch9 = NULL;
}
else if(node_type == "Patch9Frame") {
node_patch9 = p_node->cast_to<Patch9Frame>();
node_sprite = NULL;
margin_button->show();
}
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
} else {
if (node)
node->disconnect("exit_tree",this,"_node_removed");
node=NULL;
if(node_sprite)
node_sprite->disconnect("exit_tree",this,"_node_removed");
else if(node_patch9)
node_patch9->disconnect("exit_tree",this,"_node_removed");
node_sprite = NULL;
node_patch9 = NULL;
}
}
void SpriteRegionEditor::_edit_node()
{
if (node->get_texture().is_null()) {
error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
void TextureRegionEditor::_edit_region()
{
this->_edit_node(REGION_TEXTURE_REGION);
dlg_editor->set_title(TTR("Texture Region Editor"));
}
void TextureRegionEditor::_edit_margin()
{
this->_edit_node(REGION_PATCH_MARGIN);
dlg_editor->set_title(TTR("Scale Region Editor"));
}
void TextureRegionEditor::_edit_node(int region)
{
Ref<Texture> texture = NULL;
if(node_type == "Sprite" && node_sprite )
texture = node_sprite->get_texture();
else if(node_type == "Patch9Frame" && node_patch9 )
texture = node_patch9->get_texture();
if (texture.is_null()) {
error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
error->popup_centered_minsize();
return;
}
rect=node->get_region_rect();
if(node_type == "Sprite" && node_sprite )
tex_region = node_sprite->get_region_rect();
else if(node_type == "Patch9Frame" && node_patch9 )
tex_region = node_patch9->get_region_rect();
rect = tex_region;
if(region == REGION_PATCH_MARGIN && node_patch9) {
Patch9Frame *node = node_patch9->cast_to<Patch9Frame>();
rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
}
dlg_editor->popup_centered_ratio(0.85);
dlg_editor->get_ok()->release_focus();
editing_region = region;
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@ -403,9 +480,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
return p_target;
}
SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
{
node=NULL;
node_sprite = NULL;
node_patch9 = NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@ -415,14 +493,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
drag=false;
add_child( memnew( VSeparator ));
edit_node = memnew( ToolButton );
add_child(edit_node);
edit_node->set_tooltip(TTR("Sprite Region Editor"));
edit_node->connect("pressed",this,"_edit_node");
region_button = memnew( ToolButton );
add_child(region_button);
region_button->set_tooltip(TTR("Texture Region Editor"));
region_button->connect("pressed",this,"_edit_region");
margin_button = memnew( ToolButton );
add_child(margin_button);
margin_button->set_tooltip(TTR("Scale Region Editor"));
margin_button->connect("pressed",this,"_edit_margin");
dlg_editor = memnew( AcceptDialog );
add_child(dlg_editor);
dlg_editor->set_title(TTR("Sprite Region Editor"));
dlg_editor->set_self_opacity(0.9);
VBoxContainer *main_vb = memnew( VBoxContainer );
@ -535,17 +617,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
}
void SpriteRegionEditorPlugin::edit(Object *p_node)
void TextureRegionEditorPlugin::edit(Object *p_node)
{
region_editor->edit(p_node->cast_to<Node>());
}
bool SpriteRegionEditorPlugin::handles(Object *p_node) const
bool TextureRegionEditorPlugin::handles(Object *p_node) const
{
return p_node->is_type("Sprite");
return p_node->is_type("Sprite") || p_node->is_type("Patch9Frame");
}
void SpriteRegionEditorPlugin::make_visible(bool p_visible)
void TextureRegionEditorPlugin::make_visible(bool p_visible)
{
if (p_visible) {
region_editor->show();
@ -556,7 +638,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
}
Dictionary SpriteRegionEditorPlugin::get_state() const {
Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
state["zoom"]=region_editor->zoom->get_val();
@ -567,7 +649,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
return state;
}
void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
Dictionary state=p_state;
if (state.has("zoom")) {
@ -599,12 +681,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
}
}
SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
{
editor = p_node;
region_editor= memnew ( SpriteRegionEditor(p_node) );
region_editor= memnew ( TextureRegionEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
region_editor->hide();
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* sprite_region_editor_plugin.h */
/* texture_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -29,22 +29,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
#define SPRITE_REGION_EDITOR_PLUGIN_H
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/gui/patch_9_frame.h"
class SpriteRegionEditor : public HBoxContainer {
class TextureRegionEditor : public HBoxContainer {
OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
OBJ_TYPE(TextureRegionEditor, HBoxContainer );
enum RegionType {
REGION_TEXTURE_REGION,
REGION_PATCH_MARGIN
};
friend class SpriteRegionEditorPlugin;
ToolButton *edit_node;
// Button *use_region;
friend class TextureRegionEditorPlugin;
ToolButton *region_button;
ToolButton *margin_button;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
@ -59,7 +63,6 @@ class SpriteRegionEditor : public HBoxContainer {
VScrollBar *vscroll;
HScrollBar *hscroll;
Sprite *node;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
@ -73,8 +76,15 @@ class SpriteRegionEditor : public HBoxContainer {
Vector2 snap_offset;
Vector2 snap_step;
String node_type;
Patch9Frame *node_patch9;
Sprite *node_sprite;
int editing_region;
Rect2 rect;
Rect2 rect_prev;
Rect2 tex_region;
bool drag;
bool creating;
Vector2 drag_from;
@ -88,7 +98,7 @@ class SpriteRegionEditor : public HBoxContainer {
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
void apply_rect(const Rect2& rect);
protected:
void _notification(int p_what);
@ -100,22 +110,23 @@ protected:
public:
void edit();
void _edit_node();
void _edit_node(int tex_region);
void _edit_region();
void _edit_margin();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Node *p_sprite);
SpriteRegionEditor(EditorNode* p_editor);
TextureRegionEditor(EditorNode* p_editor);
};
class SpriteRegionEditorPlugin : public EditorPlugin
class TextureRegionEditorPlugin : public EditorPlugin
{
OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
SpriteRegionEditor *region_editor;
TextureRegionEditor *region_editor;
EditorNode *editor;
public:
@ -127,7 +138,7 @@ public:
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
SpriteRegionEditorPlugin(EditorNode *p_node);
TextureRegionEditorPlugin(EditorNode *p_node);
};
#endif // SPRITE_REGION_EDITOR_PLUGIN_H
#endif // TEXTURE_REGION_EDITOR_PLUGIN_H