Merge pull request #17194 from garyo/scons_find_msvc

Enable SCons to autodetect Windows MSVC compiler
This commit is contained in:
Rémi Verschelde 2018-03-14 21:27:00 +01:00 committed by GitHub
commit 955397dfd5
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 248 additions and 195 deletions

View file

@ -65,7 +65,7 @@ platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if (os.name == "posix"):
pass
elif (os.name == "nt"):
if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android" or platform_arg == "javascript"):
if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False):
custom_tools = ['mingw']
env_base = Environment(tools=custom_tools)
@ -92,6 +92,7 @@ env_base.use_ptrcall = False
env_base.split_drivers = False
env_base.split_modules = False
env_base.module_version_string = ""
env_base.msvc = False
# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
@ -240,14 +241,13 @@ sys.modules.pop('detect')
"""
if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE'])
if (env_base['no_editor_splash']):
env_base.Append(CPPFLAGS=['-DNO_EDITOR_SPLASH'])
env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])
if not env_base['deprecated']:
env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
env_base.Append(CPPDEFINES=['DISABLE_DEPRECATED'])
env_base.platforms = {}
@ -329,9 +329,7 @@ if selected_platform in platform_list:
if (env["warnings"] == 'yes'):
print("WARNING: warnings=yes is deprecated; assuming warnings=all")
env.msvc = 0
if (os.name == "nt" and os.getenv("VCINSTALLDIR") and (platform_arg == "windows" or platform_arg == "uwp")): # MSVC, needs to stand out of course
env.msvc = 1
if env.msvc:
disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions...
if (env["warnings"] == 'extra'):
env.Append(CCFLAGS=['/Wall']) # Implies /W4
@ -363,7 +361,7 @@ if selected_platform in platform_list:
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CCFLAGS=['-DNDEBUG'])
env.Append(CPPDEFINES=['NDEBUG'])
elif (env["target"] == "release_debug"):
if env["tools"]:
@ -420,25 +418,25 @@ if selected_platform in platform_list:
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
if (env.use_ptrcall):
env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
env.Append(CPPDEFINES=['PTRCALL_ENABLED'])
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
if env['tools']:
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
env.Append(CPPDEFINES=['TOOLS_ENABLED'])
if env['disable_3d']:
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
env.Append(CPPDEFINES=['_3D_DISABLED'])
if env['gdscript']:
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
if env['minizip']:
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
env.Append(CPPDEFINES=['MINIZIP_ENABLED'])
if env['xml']:
env.Append(CPPFLAGS=['-DXML_ENABLED'])
env.Append(CPPDEFINES=['XML_ENABLED'])
if not env['verbose']:
methods.no_verbose(sys, env)
@ -479,10 +477,7 @@ if selected_platform in platform_list:
if ("check_c_headers" in env):
for header in env["check_c_headers"]:
if (conf.CheckCHeader(header[0])):
if (env.msvc):
env.Append(CCFLAGS=['/D' + header[1]])
else:
env.Append(CCFLAGS=['-D' + header[1]])
env.AppendUnique(CPPDEFINES=[header[1]])
else:

View file

@ -27,6 +27,8 @@ def can_build():
def get_opts():
return [
('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None),
(BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False)),
]

View file

@ -12,23 +12,17 @@ def get_name():
def can_build():
if (os.name == "nt"):
# Building natively on Windows
if (os.getenv("VCINSTALLDIR")): # MSVC
# If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
if (os.getenv("VCINSTALLDIR")): # MSVC, manual setup
return True
print("MSVC not detected (no VCINSTALLDIR environment variable), attempting MinGW.")
mingw32 = ""
mingw64 = ""
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > NUL 2>&1"
if (os.system(test) == 0 or os.system(mingw32 + test) == 0 or os.system(mingw64 + test) == 0):
return True
# Otherwise, let SCons find MSVC if installed, or else Mingw.
# Since we're just returning True here, if there's no compiler
# installed, we'll get errors when it tries to build with the
# null compiler.
return True
if (os.name == "posix"):
# Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
@ -70,6 +64,8 @@ def get_opts():
('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False),
('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None),
(BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False)),
]
@ -98,192 +94,252 @@ def build_res_file(target, source, env):
return 0
def configure(env):
def setup_msvc_manual(env):
"""Set up env to use MSVC manually, using VCINSTALLDIR"""
if (env["bits"] != "default"):
print("""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
""")
raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")
env.Append(CPPPATH=['#platform/windows'])
# Force bits arg
# (Actually msys2 mingw can support 64-bit, we could detect that)
env["bits"] = "32"
env["x86_libtheora_opt_vc"] = True
if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC
# find compiler manually
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
print("Found MSVC compiler: " + compiler_version_str)
env['ENV']['TMP'] = os.environ['TMP']
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"] = "64"
env["x86_libtheora_opt_vc"] = False
print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
else:
print("Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR.")
## Build type
def setup_msvc_auto(env):
"""Set up MSVC using SCons's auto-detection logic"""
if (env["target"] == "release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
# If MSVC_VERSION is set by SCons, we know MSVC is installed.
# But we may want a different version or target arch.
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
# The env may have already been set up with default MSVC tools, so
# reset a few things so we can set it up with the tools we want.
# (Ideally we'd decide on the tool config before configuring any
# environment, and just set the env up once, but this function runs
# on an existing env so this is the simplest way.)
env['MSVC_SETUP_RUN'] = False # Need to set this to re-run the tool
env['MSVS_VERSION'] = None
env['MSVC_VERSION'] = None
env['TARGET_ARCH'] = None
if env['bits'] != 'default':
env['TARGET_ARCH'] = {'32': 'x86', '64': 'x86_64'}[env['bits']]
if env.has_key('msvc_version'):
env['MSVC_VERSION'] = env['msvc_version']
env.Tool('msvc')
env.Tool('mssdk') # we want the MS SDK
# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
# Get actual target arch into bits (it may be "default" at this point):
if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
env['bits'] = 64
else:
env['bits'] = 32
print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits']))
if env['TARGET_ARCH'] in ('amd64', 'x86_64'):
env["x86_libtheora_opt_vc"] = False
elif (env["target"] == "debug_release"):
env.Append(CCFLAGS=['/Z7', '/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
def setup_mingw(env):
"""Set up env for use with mingw"""
# Nothing to do here
print("Using Mingw")
pass
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od', '/EHsc'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
def configure_msvc(env, manual_msvc_config):
"""Configure env to work with MSVC"""
## Architecture
# Build type
# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
if (env["bits"] != "default"):
print("Error: bits argument is disabled for MSVC")
print("""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
""")
sys.exit()
if (env["target"] == "release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
# Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt
# that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
env["bits"] = "32"
env["x86_libtheora_opt_vc"] = True
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['/O2'])
env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
## Compiler configuration
elif (env["target"] == "debug_release"):
env.Append(CCFLAGS=['/Z7', '/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
env['ENV'] = os.environ
# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far below in the code
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
elif (env["target"] == "debug"):
env.AppendUnique(CCFLAGS=['/Z7', '/Od', '/EHsc'])
env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED',
'D3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
print("Detected MSVC compiler: " + compiler_version_str)
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"] = "64"
env["x86_libtheora_opt_vc"] = False
print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
else:
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
## Compile/link flags
## Compile flags
env.AppendUnique(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
env.AppendUnique(CXXFLAGS=['/TP']) # assume all sources are C++
if manual_msvc_config: # should be automatic if SCons found it
env.Append(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"])
env.AppendUnique(CPPDEFINES = ['WINDOWS_ENABLED', 'OPENGL_ENABLED',
'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
'TYPED_METHOD_BIND', 'WIN32', 'MSVC',
{'WINVER' : '$target_win_version',
'_WIN32_WINNT': '$target_win_version'}])
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DOPENGL_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWASAPI_ENABLED'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DWINVER=%s' % env['target_win_version'], '/D_WIN32_WINNT=%s' % env['target_win_version']])
if env["bits"] == "64":
env.Append(CCFLAGS=['/D_WIN64'])
## Libs
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
if manual_msvc_config:
env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
if (os.getenv("VCINSTALLDIR")):
VC_PATH = os.getenv("VCINSTALLDIR")
## LTO
if (env["use_lto"]):
env.AppendUnique(CCFLAGS=['/GL'])
env.AppendUnique(ARFLAGS=['/LTCG'])
if env["progress"]:
env.AppendUnique(LINKFLAGS=['/LTCG:STATUS'])
else:
VC_PATH = ""
env.AppendUnique(LINKFLAGS=['/LTCG'])
if (env["use_lto"]):
env.Append(CCFLAGS=['/GL'])
env.Append(ARFLAGS=['/LTCG'])
if env["progress"]:
env.Append(LINKFLAGS=['/LTCG:STATUS'])
else:
env.Append(LINKFLAGS=['/LTCG'])
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
if manual_msvc_config:
env.Append(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
def configure_mingw(env):
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
## Build type
if (env["target"] == "release"):
env.Append(CCFLAGS=['-msse2'])
if (env["bits"] == "64"):
env.Append(CCFLAGS=['-O3'])
else:
env.Append(CCFLAGS=['-O2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
## Compiler configuration
if (os.name == "nt"):
env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
if (env["bits"] == "default"):
if (os.name == "nt"):
env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
else: # default to 64-bit on Linux
env["bits"] = "64"
mingw_prefix = ""
if (env["bits"] == "32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix = env["mingw_prefix_32"]
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix = env["mingw_prefix_64"]
env["CC"] = mingw_prefix + "gcc"
env['AS'] = mingw_prefix + "as"
env['CXX'] = mingw_prefix + "g++"
env['AR'] = mingw_prefix + "gcc-ar"
env['RANLIB'] = mingw_prefix + "gcc-ranlib"
env['LINK'] = mingw_prefix + "g++"
env["x86_libtheora_opt_gcc"] = True
if env['use_lto']:
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))])
## Compile flags
env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows'])
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
# resrc
env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')})
def configure(env):
# At this point the env has been set up with basic tools/compilers.
env.Append(CPPPATH=['#platform/windows'])
print("Configuring for Windows: target=%s, bits=%s" % (env['target'], env['bits']))
env['ENV'] = os.environ # this makes build less repeatable, but simplifies some things
env['ENV']['TMP'] = os.environ['TMP']
# First figure out which compiler, version, and target arch we're using
if os.getenv("VCINSTALLDIR"):
# Manual setup of MSVC
setup_msvc_manual(env)
env.msvc = True
manual_msvc_config = True
elif env.get('MSVC_VERSION', ''):
setup_msvc_auto(env)
env.msvc = True
manual_msvc_config = False
else:
setup_mingw(env)
env.msvc = False
# Now set compiler/linker flags
if env.msvc:
configure_msvc(env, manual_msvc_config)
else: # MinGW
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
## Build type
if (env["target"] == "release"):
env.Append(CCFLAGS=['-msse2'])
if (env["bits"] == "64"):
env.Append(CCFLAGS=['-O3'])
else:
env.Append(CCFLAGS=['-O2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
## Compiler configuration
if (os.name == "nt"):
env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
if (env["bits"] == "default"):
if (os.name == "nt"):
env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
else: # default to 64-bit on Linux
env["bits"] = "64"
mingw_prefix = ""
if (env["bits"] == "32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix = env["mingw_prefix_32"]
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix = env["mingw_prefix_64"]
env["CC"] = mingw_prefix + "gcc"
env['AS'] = mingw_prefix + "as"
env['CXX'] = mingw_prefix + "g++"
env['AR'] = mingw_prefix + "gcc-ar"
env['RANLIB'] = mingw_prefix + "gcc-ranlib"
env['LINK'] = mingw_prefix + "g++"
env["x86_libtheora_opt_gcc"] = True
if env['use_lto']:
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))])
## Compile flags
env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows'])
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
# resrc
env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')})
configure_mingw(env)