C#: Fix typo in parameter name in documentation

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Raul Santos 2023-08-05 20:00:49 +02:00
parent 16a93563bf
commit 958a6cd953
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@ -1749,7 +1749,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n" << INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
<< INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n" << INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n"; << INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n";
output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual") output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n" << " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"