Disable active editors when node gets deselected
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@ -1807,6 +1807,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
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node_dock->set_node(nullptr);
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scene_tree_dock->set_selected(nullptr);
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inspector_dock->update(nullptr);
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_display_top_editors(false);
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return;
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}
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