Add --quit option to help output and update manpage
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8cde69f5f2
commit
95b8984d5f
2 changed files with 13 additions and 3 deletions
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@ -206,6 +206,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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#endif
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OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
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@ -263,7 +264,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Builds the scripting solutions (IE. C#).\n");
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OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
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#ifdef DEBUG_METHODS_ENABLED
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OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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#endif
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@ -558,7 +559,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
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upwards = true;
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} else if (I->get() == "--quit" || I->get() == "-q") { // Auto quit at the end of the first main loop iteration
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} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
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auto_quit = true;
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} else if (I->get().ends_with("project.godot")) {
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String path;
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11
misc/dist/linux/godot.6
vendored
11
misc/dist/linux/godot.6
vendored
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@ -1,4 +1,4 @@
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.TH GODOT "6" "January 2018" "godot 3.0" "Games"
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.TH GODOT "6" "February 2018" "godot 3.1" "Games"
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.SH NAME
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godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
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.SH SYNOPSIS
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@ -31,6 +31,9 @@ Start the editor instead of running the scene.
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\fB\-p\fR, \fB\-\-project\-manager\fR
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Start the project manager, even if a project is auto\-detected.
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.TP
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\fB\-q\fR, \fB\-\-quit\fR
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Quit after the first iteration.
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.TP
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\fB\-l\fR, \fB\-\-language\fR <locale>
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Use a specific locale (<locale> being a two\-letter code).
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.TP
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@ -68,6 +71,9 @@ Request a maximized window.
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\fB\-w\fR, \fB\-\-windowed\fR
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Request windowed mode.
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.TP
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\fB\-t\fR, \fB\-\-always\-on\-top\fR
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Request an always\-on\-top window.
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.TP
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\fB\-\-resolution\fR <W>x<H>
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Request window resolution.
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.TP
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@ -130,6 +136,9 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
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\fB\-\-no\-docbase\fR
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Disallow dumping the base types (used with \fB\-\-doctool\fR).
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.TP
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\fB\-\-build\-solutions\fR
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Build the scripting solutions (e.g. for C# projects).
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.TP
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\fB\-\-gdnative\-generate\-json\-api\fR
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Generate JSON dump of the Godot API for GDNative bindings.
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.TP
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