Only switch to node when not dragging it
This commit is contained in:
parent
838cb598e3
commit
95bbffff48
2 changed files with 16 additions and 16 deletions
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@ -59,10 +59,7 @@
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#endif // MODULE_REGEX_ENABLED
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#endif // MODULE_REGEX_ENABLED
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void SceneTreeDock::_nodes_drag_begin() {
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void SceneTreeDock::_nodes_drag_begin() {
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if (restore_script_editor_on_drag) {
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pending_click_select = nullptr;
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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restore_script_editor_on_drag = false;
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}
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}
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}
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void SceneTreeDock::_quick_open() {
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void SceneTreeDock::_quick_open() {
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@ -74,8 +71,9 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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if (pending_click_select && mb.is_valid() && !mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
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restore_script_editor_on_drag = false; //lost chance
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_push_item(pending_click_select);
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pending_click_select = nullptr;
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}
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}
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}
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}
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@ -1369,8 +1367,14 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
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}
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}
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void SceneTreeDock::_push_item(Object *p_object) {
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void SceneTreeDock::_push_item(Object *p_object) {
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if (!Input::get_singleton()->is_key_pressed(Key::ALT)) {
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EditorNode::get_singleton()->push_item(p_object);
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EditorNode::get_singleton()->push_item(p_object);
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}
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void SceneTreeDock::_handle_select(Node *p_node) {
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if ((Input::get_singleton()->get_mouse_button_mask() & (MouseButton::MASK_LEFT | MouseButton::MASK_RIGHT)) != MouseButton::NONE) {
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pending_click_select = p_node;
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} else {
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EditorNode::get_singleton()->push_item(p_node);
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}
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}
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}
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}
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@ -1380,12 +1384,7 @@ void SceneTreeDock::_node_selected() {
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if (!node) {
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if (!node) {
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return;
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return;
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}
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}
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_handle_select(node);
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if (ScriptEditor::get_singleton()->is_visible_in_tree()) {
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restore_script_editor_on_drag = true;
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}
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_push_item(node);
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}
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}
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void SceneTreeDock::_node_renamed() {
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void SceneTreeDock::_node_renamed() {
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@ -2148,7 +2147,7 @@ void SceneTreeDock::_selection_changed() {
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//automatically turn on multi-edit
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//automatically turn on multi-edit
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_tool_selected(TOOL_MULTI_EDIT);
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_tool_selected(TOOL_MULTI_EDIT);
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} else if (selection_size == 1) {
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} else if (selection_size == 1) {
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_push_item(editor_selection->get_selection().begin()->key);
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_handle_select(editor_selection->get_selection().begin()->key);
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} else if (selection_size == 0) {
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} else if (selection_size == 0) {
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_push_item(nullptr);
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_push_item(nullptr);
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}
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}
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@ -105,7 +105,6 @@ class SceneTreeDock : public VBoxContainer {
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Vector<ObjectID> subresources;
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Vector<ObjectID> subresources;
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bool restore_script_editor_on_drag = false;
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bool reset_create_dialog = false;
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bool reset_create_dialog = false;
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int current_option = 0;
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int current_option = 0;
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@ -172,6 +171,7 @@ class SceneTreeDock : public VBoxContainer {
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void _do_create(Node *p_parent);
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void _do_create(Node *p_parent);
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Node *scene_root = nullptr;
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Node *scene_root = nullptr;
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Node *edited_scene = nullptr;
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Node *edited_scene = nullptr;
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Node *pending_click_select = nullptr;
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VBoxContainer *create_root_dialog = nullptr;
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VBoxContainer *create_root_dialog = nullptr;
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String selected_favorite_root;
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String selected_favorite_root;
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@ -198,6 +198,7 @@ class SceneTreeDock : public VBoxContainer {
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void _load_request(const String &p_path);
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void _load_request(const String &p_path);
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void _script_open_request(const Ref<Script> &p_script);
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void _script_open_request(const Ref<Script> &p_script);
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void _push_item(Object *p_object);
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void _push_item(Object *p_object);
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void _handle_select(Node *p_node);
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
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bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
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