Travis: Drop support for coverity_scan, we do not use it

The UX is pretty bad, and the fact that all reports are private by
default with no option to make them public makes Coverity Scan hardly
usable in a community-driven project.
This commit is contained in:
Rémi Verschelde 2019-11-19 10:56:42 +01:00
parent 7a0228fbba
commit 95f1f4e82a

View file

@ -47,15 +47,6 @@ matrix:
- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild, nuget]
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
- name: Linux export template (release, Clang)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"