Scan the filesystem in the first frame when using headless mode

This commit is contained in:
clayjohn 2023-11-07 10:46:56 +01:00
parent 4c96e9676b
commit 95fbb2ecb2

View file

@ -4633,6 +4633,14 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks; Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
void EditorNode::_begin_first_scan() { void EditorNode::_begin_first_scan() {
// In headless mode, scan right away.
// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
if (!DisplayServer::get_singleton()->window_can_draw()) {
OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
EditorFileSystem::get_singleton()->scan();
return;
}
if (!waiting_for_first_scan) { if (!waiting_for_first_scan) {
return; return;
} }