Scan the filesystem in the first frame when using headless mode
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@ -4633,6 +4633,14 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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void EditorNode::_begin_first_scan() {
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// In headless mode, scan right away.
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// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
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if (!DisplayServer::get_singleton()->window_can_draw()) {
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OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
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EditorFileSystem::get_singleton()->scan();
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return;
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}
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if (!waiting_for_first_scan) {
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return;
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}
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